Of the many upcoming games featured at this year's Gamescom, fans of the Soulslike genre likely have been watching Black Myth: Wukong more closely than the rest. Since its initial reveal back in 2020, the action RPG, set in Ancient China and based on the famous novel Journey to the West , has piqued the interest of many gamers due to its unique style and aesthetic. While Soulslikes have become much more common in a post- Elden Ring world, many of them struggle to capture the essence of what makes FromSoftware's Soulsborne collection so special. It's early to say whether Black Myth: Wukong is able to achieve what so many others have failed to do, but one area in which the game has a strong chance to rival any of FromSoftware's titles is its enemy des
Ancient Chinese mythology features many fascinating and unique monsters. This puts Black Myth: Wukong in a position of considerable strength in this department, as developer Game Science is able to draw from a deep well of imaginative designs when creating the game's enemies. Judging by what has been shown so far, the developer has really tried to take advantage of the source material, which bodes well for the game's chances of success and could result in some of Black Myth: Wukong 's bosses being among the genre's fin
While each boss in Black Myth: Wukong has a unique strength, their greatest weapon is often unpredictability. Classic Soulslike bosses generally feature consistent attack patterns that can be learned with enough practice. Black Myth: Wukong 's bosses, on the other hand, often use unpredictability to their advantage by changing their timing at the last minute, requiring players to remain eagle-eyed and aware of telegraphs. The only issue there, however, is that Wukong 's bosses don't always noticeably telegraph their attacks, so players may have to push their skills to the limits. While there's still time to smell the roses and take in the majesty of each boss fight, players are going to have to be more aggressive and more offense-oriented than other genre contemporar
Players were given 30 minutes to try and defeat four of the game's different bosses, with most people I spoke to only managing to defeat two of them. The Elite Macaque Chief and Tiger Vanguard were two of the more popular bosses, with Game Science saying the Tiger was the harder of the two, but a member of the public sharing that "actually, the Monkey was hard
Black Myth: Wukong 's monster design looks to be impressively varied, and players can expect to face off against many different types of difficult opponents. Thankfully then, the Monkey King seems like a highly dynamic and athletic protagonist who is capable of taking on whatever challenges come his way, however tough they may be. If Game Science can stick the landing with its enemy and boss design, Black Myth: Wukong could well become the sleeper hit of 2
Black Myth: Wukong is an upcoming action RPG by Game Science, based on the novel Journey to the West by Wu Cheng'en. Despite being an action RPG, Black Myth: Wukong is also yet another addition to the ever-expanding library of Soulslike titles, which follow, to some extent, FromSoftware's classic Dark Souls formula and mechanics. However, here lately, many games have been released that only have bits and pieces of the Soulslike genre found in them rather than being Soulslike through and through — like Shift Up's recent title Stellar Blade — and it seems like Black Myth: Wukong may be one of t
I, frankly, couldn't handle the wait, nor did my scummy press pass count for much for this particular game, so I figured I'd do click the following page next best thing and get impressions of those who had actually managed to play it at Gamescom. Here's what I uncove
No title encapsulates this devotion better than the PS4-exclusive Bloodborne . The grim, Lovecraftian world of Yharnam in which the game is set is cited by many as the pinnacle of world design, and the game's enemy designs are held in equally high regard. The design of bosses such as the gruesome mutation known as the Orphan of Kos and the human/horse hybrid Ludwig has helped Bloodborne gain its reputation, but it's in the care and attention given to standard enemies, not just bosses, that the game really excels. Each one is unique, posing the player a different challenge, and almost all of them are visually striking in their appeara
The success of a soulslike can be heavily affected by the quality of its boss fights. Over the past decade, FromSoftware titles such as Dark Souls 3 and Bloodborne have managed to create some of the most incredible battles yet seen in video games. Black Myth: Wukong needs to put its own spin on this, and with a rich tapestry of Chinese mythology to pull from, it shouldn't be short of inspiration. Sun Wukong appears to be equally capable of taking on beasts both big and small, so the prospect of some high-profile boss showdowns is exciting. However, with a long way to go until the game's release, fans will be hoping for more trailers and news s