Typically, when games try and tell their in-game story outside of the game, it’s because the narrative is a bit naff. I don’t mean stuff like the Life is Strange or Tomb Raider comics, which both expand upon an existing story, I mean the likes of Outriders’ recent short there to give backstory and establish the lore of the game. Maybe just... do that in the game? But again, Overwatch is an exception to the rule. Overwatch’s character reveals feel like you’re reading a secret diary, it’s like you’re being let in on something special, not having a crumpled up piece of paper with the word ‘BaCkStOrY’ written on it in crayon - this, by the way, is exactly what watching that Outriders short felt l
Overwatch 2 is free to play, so in theory it’s not too much of an issue that it’s an entirely new game. Splatoon and Call of Duty both charge full price for their updates on what came before, and Overwatch 2 at least avoids that. But it doesn’t mitigate how dated Overwatch 2’s structure already feels, and how much that contrasts with how the initial game felt at launch. Overwatch is a hero shooter, and part of its popularity has been the affection for its heroes, not to mention how differently each of its roster plays. There are characters with pistols, shotguns, bazookas, ice blasters, revolvers, sniper rifles, mech suits, and bows and arrows, but whatever the weapon is, Blizzard seems dead set on aiming them all directly at its f
For that reason I know that Kiriko is right up my street, and I’ll be playing her with a passion when launch rolls around, but knowing that potential to experiment is no longer possible unless I decide to grind my life away or make an investment kinda sucks, and takes away the free cadence of content I’d grown used to with the first game. This may be the price to pay for no loot boxes and a modernised progression system, but this feels like a teething pain instead of the game Overwatch 2 Abilities|https://overwatch2fans.com/ 2 really wants to be. Perhaps I’ll be proven wrong and the payoff will be worthwhile, but right now I’m not so sure.
Tracer and Soldier 76’s sexuality were confirmed in comics and other supplemental materials, and you’d struggle to see them mentioned in the game itself with the exception of a few small inclusions. Emily, Tracer’s girlfriend, is an optional spray, and the time-zipping agent will mention her briefly in a piece of dialogue in King’s Row, but beyond this it’s slim pickings for the gays in Overwatch. With the sequel set to focus on narrative to a significant degree, I sincerely hope Blizzard does a better job of embracing its queer characters instead of treating them like a dirty little sec
But with the release of Overwatch 2 and its debut season less than two weeks away, we now have a concrete picture of how the experience will play out, as well as how much it differs from what came before. This isn’t a premium product anymore, but instead a free game that anyone can download, jump into, and have a reasonably good time without spending a penny. There’s a free version of the battle pass too, albeit with far fewer rewards and a focus on grinding things out over a prolonged period of time, but it’s there, and that kinda rules.
I know some other games do this. Valorant and League of Legends are both successful, and both require heroes (agents and champions, respectively) to be unlocked from the off. But crucially the original Overwatch did not, and that was a major part of the appeal. This unlocking system was at one time commonplace in the fighting genre, until studios realised this was no fun and served no purpose. Overwatch 2 seems to be deliberately making the game less fun in the hopes of ensnaring players to keep playing until their favourite hero is let out of jail. A more confident hand would give you the heroes from the start and trust that it’s good enough for you to stick aro
Overwatch 2 is not entirely unique in this regard; Call of Duty still does yearly releases, and even the ever-popular Warzone is getting a sequel. Splatoon 3 just enjoyed a stellar launch too , although not without criticism that it too would be better served in the modern environment as an ever-evolving service game rather than a brand new
Paladins, a free-to-play shooter which took a _ lot _ of inspiration from Overwatch, has a battle pass, and it functions brilliantly. Now imagine this with Blizzard’s budget. I used to be filled with excitement when Overwatch introduced new seasonal events, hoping that my favourite trio of heroes would receive skins I could flaunt on the battlefield. Now, I’m just indifferent, rolling my eyes as the same optional modes, the same skins, and the same aesthetic are rolled out again and again to keep us ha
Overwatch led the way for the likes of Fortnite , Apex Legends , Paladins, Bleeding Edge, and Valorant . Even Destiny 2 seems to have taken as much from Overwatch as it has the original Destiny. But what those games have in common is the exact thing that stands Overwatch 2 apart for the wrong reasons. Sequels to Fortnite, Apex Legends, and Valorant will never arrive - instead the games continue to evolve with constant updates, new battle passes, and frequent seasonal events pulling you back in. Even Destiny 2, though a sequel itself, is abandoning that model in order to keep building and evolving as it