Arguably the funniest image from the post comes courtesy of TheFourthFocus, depicting the standout section from Hideo Kojima’s Death Stranding where players are avoiding the massive BT whales. It shows Sam on top of a building as one of the gigantic oily creatures looms above, and the picture would probably be a great representation of the moment without any special touches. However, TheFourthFocus’ spin on the piece really brings it together, as Sam can be seen making finger guns at the BT whale — showing no f
The PlayStation Blog post also includes several great character portraits, including Doom Eternal ’s Doom Hunters and Final Fantasy 7 Remake ’s Cloud. A heavily edited shot of a Storm Trooper preparing to launch a rocket at Cal in Star Wars Jedi: Fallen Order is another great picture included in the post, as it shows just how detailed the armor worn by the foe is. However, Xenolith3D’s portrait of Ellie stands out, as it showcases the level of detail in the character models of the award-winning The Last of Us
Of course, that kind of discourse from a game developer should be taken with a grain of salt, even from an auteur-like figure such as Hideo Kojima. More importantly, it means that Kojima Productions is committed to continuing/expanding the Death Stranding IP further. Rather than potentially working on a new or different IP like the Silent Hill rumor from a few weeks ago, Kojima Productions' next project may be an entry in or surrounding Death Stranding . Either that, or it's another "strand" type game that's similar conceptually, but could be closer to a Metal Gear -style g
Every photo in the PlayStation Blog post is a great example of just how gorgeous video games can be, as images like the one taken by MdeavorVP in Remedy Entertainment’s Control are great. DotPone shares a shot of a Valkyrie from God of War and adambomb2mk captures a neat portrait of Assassin’s Creed Valhalla protagonist Ei
Hideo Kojima's Metal Gear series first began with Metal Gear in 1987 for the MSX2, and since then numerous successful installments to the series have come out, proving that Kojima had the ability to create one of the most successful video game franchises of all time. More recently, Kojima developed death stranding 2 story guide|https://deathstranding2world.com/ Stranding which, although met with mixed reviews, many critics declare to be a widely creative and completely unique stand-alone g
**Hideo Kojima ** is one of the most well-known auteurs in the gaming industry. For several decades, the video game designer worked for the powerhouse video game studio Konami, helping to develop multiple titles along with his flagship Metal Gear and Metal Gear Solid franchise . However, after a while there was a falling out between the two and, eventually, Kojima parted ways with Konami. In more recent years, Kojima has begun his own company, Kojima Productions, and now fans are speculating what game the studio will be working on n
It's an interesting conceptual design that does genuinely make Death Stranding different from many singleplayer and survival-style games. However, Kojima's comments on the "strand game" genre mentioned sequels , some that may not necessarily be exactly like Death Stranding . In an interview with GameSpot, after being asked about the future of Death Stranding , he stated a new genre of games isn't defined by just one gameplay experie
If Silent Hills doesn't pan out, it is highly unlikely that Kojima would let all of the ideas and development that had been put into that game go to waste. Instead, Kojima Productions could be working to funnel many of those ideas into a brand-new horror IP . Thankfully, this seems to be the most likely scenario, as Kojima himself has already admitted that the next game Kojima Productions develops will be a horror ti
Now that Kojima Productions is finished with Death Stranding , its first major title since Kojima's departure from Konami, fans are waiting with bated breath to see what the video game producer and writer is going to come up with next. There are plenty of theories out there about what these games might be. Here are the the most plausible (and the most ridiculous) theories availa
Death Stranding’s controls also map really well onto the mouse and keyboard. Every keybind feels intuitive and those who prefer a controller can still easily plug one in and enjoy the game that way. The mouse and keyboard controls even include some quality of life changes that PS4 players would’ve loved; for example, you can now skip cutscenes and any short animations like Sam’s frequent showers without entering any menus. My only real complaint thus far is a small one; the loading screen when first launching the game up takes about 90 seconds. However, all other loading screens are pretty short, so you only have to sit through that load once per sitt
Aside from the game’s stellar performance, Kojima Productions actually added new content into Death Stranding’s PC version in the form of new side quests in reference to the classic Valve franchises Half-Life and Portal . These quests become available around Episode 2, which is pretty early in Death Stranding’s campaign. These quests are definitely an exciting addition for PC players as they reward different cosmetics from and based upon the Valve franchises; for an example, look no further than the above screenshot that shows a Half-Life skinned vehicle. I’ve haven’t completed all of the Valve quests yet, but I can tell you that in the first mission I hauled a heavy Portal Companion Cube back to a delivery terminal and was rewarded with an awesome pair of Gordon Freeman glasses to make Sam look a little more scienti