The trailer begins with a confrontation between a travelling Samurai and the man himself, The Ghost of Tsushima. Although it was ambiguous before as to whether or not The Ghost was the playable character, it now seems confirmed that he is. The narration throughout the trailer tells us that The Ghost is a mythic figure, one who many thought left for dead in a battle years ago. But The Ghost survived what many believed to be a terminal infliction and is now dedicated to avenging himself. If there was any doubt as to the graphical fidelity of Ghost of Tsushima , rest assured that should be squelched now. Last year, Sony Boss Shuhei Yoshida remarked on the impressive graphics in the game . It's no easy task for developers to keep visual fidelity high throughout development, especially when adding so many new features, textures and art assets into the g
Ghost of Tsushima looks to be properly mind-blowing, with each trailer boasting some of the most incredible visuals ever seen on the PlayStation 4 hardware. If Ghost of Tsushima is the final PlayStation 4 exclusive on Sony 's docket, it is shaping up to be a phenomenal swan song for the system – sporting a suitably fantastic Collector's Edition,
The follow up to Team Ninja's Nioh from 2017, Nioh 2 is looking to be the best in its class for 2020, perhaps even topping the plethora of Souls-like games from 2019 that flooded the market. To this day, the original Nioh is still one of the best games within the genre not made by From Software, so Nioh 2 has some big shoes to f
Although Sly Cooper 2 and 3 explored less linear sections and had a greater sense of freedom in their level design, Sucker Punch’s first true open world title was 2009’s InFamous, which featured a fully-realized metropolitan area known as Empire City. The sizable environment featured plenty of optional encounters, side missions and collectibles to entertain the player outside of campaign missions, all of which helped boost Cole MacGrath’s super-powered abilities and sense of morality. Sucker Punch continued to explore large cities in the form of New Marais and Seattle in InFamous 2 and Second Son respectively, all the while expanding the ways players could traverse the city in quick manners, such as grinding on electric wires or levitation. While Jin’s ability to traverse via horse is significantly less outlandish, the sparse environments that have been shown off so far drastically contrast the hustle and bustle of the cities of InFamous, but still retain that same attention to detail and natural reactions that result from the player’s actions, from the blowing leaves in the wind to the mud and blood flying through the air during a combat encounter. Through a focus on transportation and immersive details, Sucker Punch is utilizing the smaller elements that bolstered InFamous’ reputation to enhance Ghost of Tsushima’s take on a completely different type of civilization.
The Yakuza series has slowly been releasing its entire catalogue onto the PS4, starting with Yakuza Kawami 1 and 2 and eventually releasing remasters of every other game that didn't originally release on the system. However, the future of the series isn't completely in the past as Yakuza 7 is set to release sometime this y
Players looking to get into the Persona franchise may want to hold out for the Royal release, although Persona 5 alone has been toted as a perfect starting point for first timers to jump into the series. However, not everything coming to PS4 in 2020 is a remake or re-release, and there is a ton of new content on its way
At the start of the new year, and even a new decade, players are working on new years resolutions and finishing out the remainder of their 2019 catalogue. However, this new year is bringing its own rush of brand new games and tech, and PlayStation fans specifically have a lot to be excited for as they enter 2
Last year, Seattle-based developer Sucker Punch Productions celebrated the 20th anniversary of their first game release, Rocket: Robot on Wheels for the Nintendo 64, which has likely become the developer’s only title to release on a non-Sony platform. After signing a deal with Sony in 2000, Sucker Punch went on to produce two prominent PlayStation-exclusive trilogies, starting with the stealth platformers of Sly Cooper on PS2, and followed by the open world super-powered adventures of InFamous that spanned across PS3 and PS4. The largely-positive receptions of the six games has led Sucker Punch to become one of Sony’s predominant first party developers alongside Naughty Dog and Insomniac, but since releasing Infamous: Second Son (and its spinoff First Light ) in 2014, the team has slowed down their release schedule as they work on their most ambitious game to date, Ghost of Tsushima news|https://tsushimagame.com/ of Tsushima. Originally revealed near the end of 2017, Sucker Punch has returned to the realm of open world journeys but turned the clock back to the 13th century, as one of the last samurai of ancient Japan looks to defend his people against the invading Mongols. With Sony yet to provide any hands-on opportunities with the title despite it being less than three months until release, one would be better suited to look back at Sucker Punch’s history and the strongest elements of their games to potentially determine the key lessons that went into developing Ghost of Tsushima.