Last week, a trailer for Kingdom Hearts 3's DLC was posted early , showcasing new playable characters and some Final Fantasy additions. The trailer was officially shown off during State of Play. Kingdom Hearts 3 Re Mind will come out on January 23, 2
After a year and a half of silence , Square Enix and PlatinumGames finally showed off Bablyon's Fall once more. It seems to be pretty on-brand when it comes to PlatinumGames action, though it does have a cool fantasy setting. Its visuals have also been created with a "Brushwork Filter ." We will apparently get more information on the game in Summer 2
As seen from the gameplay trailer, there will be numerous ways to approach combat . Sometimes you'll encounter enemies that will face you in single combat or come at you one by one. Other times the game will suggest stealth or perhaps show off different ways to approach an encounter. If you choose the less stealthy way, you'll be treated to a form of combat that's reminiscent of some Japanese f
Following leaks earlier this month, Capcom has officially unveiled a remake of Resident Evil 3. It also comes with Project Resistance, now officially called Resident Evil Resistance . Resident Evil 3 will release for PS4 on April 3, 2
PlayStation's 11-minute Ghost of Tsushima walkthrough|https://tsushimalegend.com/ of Tsushima demo whet the appetites of those who were already excited for the PS4 exclusive and undoubtedly lured in a few new fans too. Gamers are hoping for more details at the upcoming PlayStation Experience, and who knows, maybe fans will get to see that Japanese audio track in action? Whether dipping in and out of playing in English or Japanese, Ghost of Tsushima is at least living up to Sucker Punch's ambitions to create a samurai-swinging, Mongol-mashing experience that is visually and audibly uni
A magical battle royale game called Spellbreak was also shown off during State of Play. It seems to be very exhilarating, though it remains to be seen if Proletariat's battle royale will be able to break into the crowded genre. We will be able to play Spellbreak's Closed Beta in Spring 2
During a group interview at E3, Sucker Punch creative director Nate Fox talked in detail about the upcoming game and described its progression system. According to Fox, Jin develops numerous skills throughout his journey in Ghost of Tsushima which give him multiple options for solving problems. The trailer shows Jin using a grappling hook to reach the roof of a temple. His methods make it easier for him to get the drop on his enemies, but as Fox points out, Jin could easily have attacked the Mongols head on. All of Jin's skills combined make him a bit of a " samurai command
Furthermore, it seems likely at this point that not only will you be able to play the game in English but in Japanese as well. This language option lends itself well to the authenticity that the game seems to be going for. It will help those who care about being immersed, stay immersed in Feudal Ja
They may not have aged particularly gracefully, but there's still a lot to love about Acquire's classic Tenchu games. For one thing, they were some of the very earliest to offer alternating storylines; with Ayame and Rikimaru each taking different paths to the game's conclusion. What's more, they both control noticeably differently, which effectively leads to two very unique playthrou
Players have enough tools and weapons at their disposal that they can deal with problems the way they see fit. Based on Fox's comments, Sucker Punch is taking a similar direction with Ghost of Tsushima . If so, Ghost of Tsushima could turn out like a more mature, realistic Breath of the Wild based in a historic sett
Jostling for the top spot of E3's next-gen games, the likes of Ghost of Tsushima , The Last of Us Part II and Shadow of the Tomb Raider had players and professionals staring in awe at their frankly amazing graphics. Although Ghost was undoubtedly a beautiful game that showed the realism of decapitating marauding Mongolians, the E3 trailer did pull criticism for its use of an English language track. Thankfully, it turns out that this is only one of the audio opti
Fox believes that a progression system is important for open world games. One of the things that makes open world adventure games like Legend of Zelda: Breath of the Wild , and Horizon: Zero Dawn so fun is their sense of freedom. What sets them and a few others apart from the rest of the genre is that their version of freedom isn't limited to exploration. How certain situations are handled is entirely up to the player. Conflicts don't have to be solved one single
The team has yet to disappoint players yet, and the new theme seems to have given them new challenges and forced them to raise their game in several ways. Having a more immersive environment with things like mud slinging around should make the world feel more real - while the increased focus on the narrative should allow players to care about the characters more. It's clear that a lot of depth will be featured in the core combat, and things like duels show that off nicely. They also make the concept of boss battles seem both different and familiar, as the one-on-one structure adds a sense of importance to each one. While Ghost of Tsushima doesn't have a set release window yet, it does look like one of the finest showcases on the PlayStation 4 yet whenever it is released.