Back in January of 2015, Techland released Dying Light giving gamers something to play after the 2014 holiday season. To my surprise, I was greeted to a fantastic open-world zombie game at a time I believed the genre was getting a bit stale. Fast forward three years later. E3 2018 commenced and one of the first games I saw was Techland’s sequel to its zombie game, Dying Light
Jinsuki is a samurai who wants to become the Ghost of Tsushima, and in order to do that, he must be as unseen as possible. he can use a grappling hook to get the drop on enemies - adding a lot of speed to stealth, a genre that is normally thought of as being slow-paced. Beyond samurai films, games like the Legend of Zelda and Sucker Punch's own Infamous inspired what we're seeing now with Ghost of Tsushima. It's an ambitious game and they were deliberate in their desire to wait to show off until it was ready. Camera angles will be used in ways to make the stances seem more impactful. Nobu the horse was shown off a bit as well, and more will be revealed with him later. The team enjoyed going with a darker tone than what they're used to with the Infamous franchise, and making the scope larger required them to learn new skills - like motion capturing a horse!
Sucker Punch’s open-world game set in feudal Japan blew us away at E3 2018. With stark visuals and an approach that favored realism, Ghost of Tsushima is trying to create a Samurai adventure that is as authentic as possible. Sucker Punch is clearly working hard to ensure Ghost of Tsushima delivers a compelling game and narrative without going over-the-top. There is still a lot of Ghost of Tsushima that is left unsaid, but for an initial tease, what Sucker Punch brought to E3 was enough to leave us intrigued. It says a lot that something as seemingly simple as leaves moving on the ground had everyone talk
We are fairly far removed from 2016 and 2017 -- the years that every single game on the market had virtual reality baked in to a degree. Now, approaching a strong second-wave of VR titles, Creed: Rise to Glory by developer Survios leads the pack in what it brings to the table. Demoed on the PS VR headset, Creed goes well outside the realm of other motion-based boxing games you may have played before. Implementing phantom exhaustion, interesting mechanics, and the latest in gaming VR technology, I was panting and sweating from one prize-fighter ro
Media Molecule's Dreams has been confirmed for release on February 14, 2020. The make it yourself game engine, the trailer shown during "State of Play" took a look at how basically anything can be crafted with the tools availa
Beating hopes that the long-running Assassin's Creed series would eventually have a game in Japan, Ghost of Tsushima legends mode|https://tsushimalegend.com/ of Tsushima is taking its premise further than most studios have. Sucker Punch's upcoming title has already been dubbed a time machine, which combined with its open-world gameplay, must've been a massive challenge for developers. An audio scout was even sent to modern Japan to capture background noises for the game for another layer of authenticity, so a Japanese audio track makes perfect se
PlayStation's 11-minute Ghost of Tsushima demo whet the appetites of those who were already excited for the PS4 exclusive and undoubtedly lured in a few new fans too. Gamers are hoping for more details at the upcoming PlayStation Experience, and who knows, maybe fans will get to see that Japanese audio track in action? Whether dipping in and out of playing in English or Japanese, Ghost of Tsushima is at least living up to Sucker Punch's ambitions to create a samurai-swinging, Mongol-mashing experience that is visually and audibly uni
Square Enix confirmed all of the information from last weekend's leak about Kingdom Hearts 3 Re:Mind's release. It will be coming to PS4 in late January (with an Xbox One release a month later) for $29.99. A digital deluxe edition for $39.99 will include a 19-track concert video from the recent concert t
Spellbreak is a new battle royale title developed by Proletariat, a company made up of video game industry veterans. It looks to mix spellcraft with basic first-person combat. A closed beta will be happening next year on PS4. You can check out TheGamer's full coverage for more informat
All you need to do is see Resident Evil 2 running on the RE7 engine to be convinced that this is something special. It’s rare that a developer gets the opportunity to take what it has learned about a series and then apply it to earlier games, but Resident Evil 2 seems to be that culmination. There are so many little touches in Resident Evil 2 remake that it actually feels like a new game, despite the setting and the story being exactly the same (based on what we played). There is no doubt this game is going to be a cant-miss for horror fans early next y
That being said, there already those who are complaining about the addition of Japanese. Some say it will pull them out of the game by having to read subtitles in the middle of the ambitious sandbox. Either way, no one is forcing anyone to play Ghost of Tsushima in Japanese and it is a great variation to have. The logistical challenge of transcribing an entire game into Japanese is just another way of highlighting the lengths that Fox and his team have gone to in covering every little detail of Ghost of Tsushi