Ever since Nintendo's Smash Bros. Switch tease earlier this year, fans of the iconic brawler franchise have been forced into a grueling waiting game. Thankfully, it's safe to say E3 delivered the goods and created a satisfying anticipation for the upcoming Smash Bros. Ultimate . Not only did attendees have the chance to play the game themselves, but Nintendo confirmed with an insanely long gameplay trailer that per usual, Smash Bros . will be worth the w
As you do have a horse which you can ride, it's likely that there will be some form of combat that you can do with your horse. Either way, the game promises to have a multitude of ways to engage in combat. Whether that be with your Katana, by bow or something else. Look forward to an engaging and fun form of com
Open world games, especially huge ones, have got to have progression, that thing you're going for. Now, Jin [Sakai]'s evolution from a samurai, and being an expert swordsman, expert archer, and so forth, what are the techniques he picks up along the way? We saw one of them - a clear example here: a grappling hook. It's not something a samurai would have. It's an aspect of progression and a good example of how you become more capable by unlocking more ways to solve a situation. He didn't have to climb that temple to take out those Mongols; he could've gone in through the front door. The monk might've been killed, but that is an example of progressions. It's absolutely part of the game. It's how you transition from this guy, who is kind of bound by the rules of conduct, to becoming more of a samurai commando. ...There's no supernatural elements in this
Coming off the success and reinvention of the franchise that was Assassin’s Creed Origins , it’s easy to see the potential in Assassin’s Creed Odyssey . Set in ancient Greece, Odyssey has the same DNA as Origins but mixes in a more focused RPG system, new twists to combat, and more for players to do moment-to-moment. Much like the transition from AC 1 to AC 2 , Odyssey feels like a refinement of the strong platform of Origins , with some added variety to boot. Massive battles and ship conflicts are just the tip of the iceb
What's a good story without a good villain ? Not much. So, whether the villain is a historical figure or not, it's clear that he will be remembered. One of the latest trailers shows off a bit of his personality as he talks to a samurai. It's clear that he is someone to be reckoned with and will prove himself to be a powerful vill
We’ve written extensively about CD Projekt Red’s impressive Cyberpunk 2077 presentation and gamers will likely continue to hear about it for the next few months. What The Witcher developer was able to put together felt the most complete, diverse, and it pushed its respective genre forward. This is what E3 demos are meant to be: exciting proof that future games will take familiar concepts and expand on them in ways that seem nearly impossible with current hardw
To figure that out, we only need to look to the recent past. When the PS4 launched in 2013 , Sony made a pretty big push to get original titles on it. This was mixed in with a helping of some cross-generation releases (such as Assassin's Creed IV: Black Flag and Call of Duty: Ghosts ) that gave users a clear reason to ditch their PS3's for Sony’s hot new box. Why spend $60 on a version of the game that looked and ran worse than its PS4 counterp
Sucker Punch’s open-world game set in feudal Japan blew us away at E3 2018. With stark visuals and an approach that favored realism, Ghost of Tsushima side quests|https://tsushimalegend.com/ of Tsushima is trying to create a Samurai adventure that is as authentic as possible. Sucker Punch is clearly working hard to ensure Ghost of Tsushima delivers a compelling game and narrative without going over-the-top. There is still a lot of Ghost of Tsushima that is left unsaid, but for an initial tease, what Sucker Punch brought to E3 was enough to leave us intrigued. It says a lot that something as seemingly simple as leaves moving on the ground had everyone talk
From front to back, the gameplay trailer is an intensely frantic good time, infused with a sick sense of humor and lighthearted tone. A variety of weapons, including projectiles, vehicles, and special powers, are used to rapidly blast through enemies, sometimes sending them hurling through the air. Whatever players thought of the first Rage , even if it never crossed their radar, Rage 2 's gameplay trailer is not one to be mis
2010's post-apocalyptic first person shooter Rage saw mixed reception at its release, which makes the forthcoming follow-up's considerable presence and surrounding buzz that much more impressive. The near-universally positive response to Rage 2 's wild trailer is a testament to the developers' passion for the project, a duo made up by id Software and Avalanche Studios. Predictably, the game will be an open world, first-person run-and-gun affair. Nonetheless, the trailer couldn't have done a better job making Rage 2 look ridiculously