logo

한국어

학부모민원갑질사례

오늘:
1,115
어제:
3,168
전체:
2,045,015
Since 1999/07/09

평범한 선생님은 말을 하고, 좋은 선생님은 설명을 하며, 뛰어난 선생님은 몸소 보여주고, 위대한 선생님은 영감을 준다

PlayStation 2020: PS5 Exclusives

ClayWhittemore943 2026.01.09 19:01 조회 수 : 0

Notably, the horse is going considerably fast in this trailer. Generally that would not be a significant thing to note, but this riding momentum suggests that the game is going to feature a map with a considerable size, as traveling devices in games, such as horses and cars, must be modified within the game to make sure that it does not break the game in any way. Basically, the faster the horse, the bigger the potential map s


Close-up combat is shown off in the following shots in the trailer. Jin is not only capable of stealthy assassinations and up-close sword techniques, but he is also equipped with stun projectiles and can use his bow in most situations. Before the flashback ends, in the middle of a battle, Jin jumps off of his horse mid-gallop and strikes an opponent with his sword. This seems likely to be another mechanic that is going to be featured in the game. Horseplay and horse combat, in general, seems to be a key feature in Ghost of Tsushi


The extended trailer at The Game Awards showed additional contextual scenes for the standoff in the woods. Before the battle with Jin, the Mongol clan were disposing of dead bodies, presumably those of corpses belonging to the local village. They then proceeded to pack up the cart full of supplies, also potentially implying that the clan raided the village. As the showdown happens, the trailer cuts away right after Jin pulls out his smoke bomb. The trailer flashes back to another scene where a brutally injured Jin is seen limping across a battlefield filled with arrow ridden corpses as narration talks talks about the elusive Ghost of Tsushima . This is not to mention the arrow already sticking out of his b


When the flashback ends and Jin is left standing as the victor of the standoff with just one soldier left lying before him, he lets him go as a message. Before readjusting his samurai facial armor and heading off, he stands for one last glamour shot, with the trailer officially dubbing him the ghost. What is interesting to note is the potential implementation of facial armor as a game mechanic. If the samurai of feudal Japan used these masks to scare off enemies, then maybe masks in this game will play a similar role (besides defen


**Ghost Of Tsushima Beginner Guide|Https://Tsushimagame.Com/ of Tsushima ** was finally given another trailer, this time during The Game Awards 2019 in December. The trailer shown off there is the extended version of the trailer initially shown off at PlayStation’s State of Play just two days before. That trailer teased a standoff between protagonist and samurai warrior, Jin Sakai, and a group of Mongol soldiers hauling a cart of goods in the woods. As the Mongol clan of soldiers gave out a warning and then charged, Jin brandished his samurai sword and pulled out what appeared to be a smoke bomb. This is where the State of Play trailer ends and The Game Awards trailer continues for _ Ghost of Tsushima


The trailer begins with a confrontation between a travelling Samurai and the man himself, The Ghost of Tsushima. Although it was ambiguous before as to whether or not The Ghost was the playable character, it now seems confirmed that he is. The narration throughout the trailer tells us that The Ghost is a mythic figure, one who many thought left for dead in a battle years ago. But The Ghost survived what many believed to be a terminal infliction and is now dedicated to avenging himself. If there was any doubt as to the graphical fidelity of Ghost of Tsushima , rest assured that should be squelched now. Last year, Sony Boss Shuhei Yoshida remarked on the impressive graphics in the game . It's no easy task for developers to keep visual fidelity high throughout development, especially when adding so many new features, textures and art assets into the g


Iron Man VR will be joining the surprisingly large collection of PlayStation exclusive VR titles, built specifically for the PSVR headset. It's yet to be seen if any of PSVR's games will end up branching out to other systems in the future, but considering how the system has held onto other exclusives, that might be unlik


Sucker Punch is one of the most admired developers in the gaming industry, and perhaps best known for creating the Sly Cooper and Infamous series of games. In 2011, Sony purchased Sucker Punch to produce games exclusively for PlayStation. Sucker Punch has always worked within short development windows, with the longest period in between releasing games being four years. The length between the release of the Studio's last game Infamous First Light and the scheduled release of Ghost of Tsushima will be six years, prompting some to wonder if the game would be better off debuting on the PlayStation


The release window for Ghost of Tsushima comes from a trailer at The Game Awards . Just a few days ago, Sucker Punch teased that the game would get a new reveal at The Game Awards . Although it was known the game was going to be showed, it wasn't apparent just how much was going to be revealed. The good news is that there's plenty of new things to talk about when it comes to Ghost of Tsushima , as The Game Awards trailer is over four and a half minutes l600