Each offers skins related to the event, but most importantly, they offer special game modes that last throughout the event. These events are even the reason to return to the game in case you've stopped. All that said, which one is the best tho
Beyond just shooting, Junkrat’s abilities provide some handy and chaotic utility. His concussion mines can be used to blast opponents away when losing a 1v1, accelerate him to the objective quickly, or simply launch him to high ground. They’re surprisingly versatile, molding to whatever playstyle you gravitate towards. I like to pop them on bridges and in choke points, blasting enemy heroes off the map or sending them back and giving my teammates time to please come help me, I’m sca
Junkrat’s persona and weaponry perfectly parallel the chaos of fighting in Overwatch, but his abilities subtly let me learn more about the maps and how to manipulate my foes’ positions. He blends quirky fun with abilities that are outlandish enough to be engaging, but not so out there that they’re confusing to newcom
So many battle pass issues are mounting that players are actually pining for the return of loot boxes . Loot boxes! It’s like being stabbed so many times you wish you could go back to being shot inst
New support hero Kiriko has finally been added to the competitive pool following a two-week absence to allow everyone to get used to the new game. She was still available to play in other modes - as long as you had Overwatch 1, bought her through the premium battle pass, or grinded the standard pass up to tier 55 - but she was kept out of competitive to give the pros time to adjust to hero twe
The question is whether or not this is better. Losing double shields and excessive CC has definitely curbed some of the most oppressive comps and helped increase the pace, but there are times when Overwatch 2 feels like playing deathmatch instead of a tactical team game. I have seen, and have been, the one player that utterly dominates the entire enemy team, eliminating targets on site in a way that just wasn’t possible when there were two tanks on the field. It will be interesting to see how the next few new heroes fit into the meta, but I suspect they’ll be multi-function killing machines just like Kir
Mei has recently been pulled from Overwatch 2 for two weeks because players were using her wall to reach places they weren’t meant to. Maybe this is too much to tolerate at the highest competitive levels, but mostly I just think ‘who cares?’. Didn’t they just nerf Mei out of existence anyway? Is it really that big a deal that you can mess around on some m
I’ve not gotten stuck into a competitive FPS in years, so playing alongside PC players with a mouse advantage meant I was never going to cut it aim-wise. Fortunately, Junkrat’s bouncing bombastic balls don’t need precision. Just launch a volley of them into the general direction of the enemy team and damage is done. Skirmishes in Overwatch 2 are far more chaotic than I thought they would be, so playing a hero that can just let the explosions fly helped me to ensure I was fulfilling the role of a DPS, even if I didn’t know exactly who I was hitt
It’s going to take awhile before we really understand what all of the changes in Overwatch 2 add up to. Even as someone with more than 600 hours played, I’m still trying to figure out what the transition to 5v5 actually means. Right away it was clear that Overwatch 2 is a much faster game. Fewer shields and abilities that CC means more movement, more big plays, and more snowballs. Skilled players have a much better chance of carrying games now, which means heroes with low TTK are even more valuable than ever before. This is the sense I got right away, but what solidified this belief was the design of the three new characters. Sojourn, Junker Queen, and especially Kiriko represent a commitment Overwatch 2 has to independence and personal performance. I’m still undecided on whether that will be better or worse for the game in the long run, but it’s clear Blizzard has rebuilt the game with a focus on the individual over the t
Roles still exist and good team compositions will still give you an advantage, but we’re seeing a big shift towards individuality. With Kiriko and Junker Queen, as well as the big viability changes that lots of Tanks and Supports received, it is possible for good players to carry in any role now, not just DPS. I have had more than one game where I out-damaged my DPS players as Kiriko or Baptiste, and I almost always outperform my DPS teammates as Junker Queen. In the original Overwatch this almost always meant your DPS players weren’t pulling their weight, but now there are characters in every role who can dish out just as much dam
Sooner or later though, I’m going to get bored. Sooner, most likely. I’ll just be done with Overwatch 2 DPS guide|https://overwatch2Tactics.Com/ and I’ll tap out. We have a huge swathe of massive games set to launch between now and the end of the year , and helping Ashe move a car around a city isn’t going to keep me away from Bayonetta , Kratos , or Sonic . I’m not sure I’ll be back. Nothing against the game personally, but it has become my go-to game to rewind, even overtaking FIFA . I’m just not sure how long it can hold that posit