Ghost of Tsushima was one of E3 2018's biggest sleepers . Not to say it hadn't attracted attention beforehand, but its show-stopping gameplay trailer proved the game's beauty doesn't end with its cinematic sequences. The stunning environmental detail, evocative color palette, and fluid character animation all bleed seamlessly into the in-engine gamep
This year may have had very few surprises thanks to a ton of leaks, but even then many of those games still impressed. E3 2018 was a solid year all around and it offered a lot of reasons to be excited for the coming year or
During a group interview at E3, Sucker Punch creative director Nate Fox talked in detail about the upcoming game and described its progression system. According to Fox, Jin develops numerous skills throughout his journey in Ghost of Tsushima which give him multiple options for solving problems. The trailer shows Jin using a grappling hook to reach the roof of a temple. His methods make it easier for him to get the drop on his enemies, but as Fox points out, Jin could easily have attacked the Mongols head on. All of Jin's skills combined make him a bit of a " samurai command
Ever since Nintendo's Smash Bros. Switch tease earlier this year, fans of the iconic brawler franchise have been forced into a grueling waiting game. Thankfully, it's safe to say E3 delivered the goods and created a satisfying anticipation for the upcoming Smash Bros. Ultimate . Not only did attendees have the chance to play the game themselves, but Nintendo confirmed with an insanely long gameplay trailer that per usual, Smash Bros . will be worth the w
It may not have had the clout of a Halo or Gears but Ori and the Blind Forest still stands as one of the best Microsoft exclusives of this generation. And its follow-up, Ori and the Will of the Wisps , looks to take things to the next level with refined platforming, better combat, and (if that’s even possible) even better-looking visuals. Although the devs at Moon Studios could have easily copied and pasted the formula from Ori 1 onto Ori 2 and called it a day, they are looking to make Will of the Wisps one of the best platformers ever made. Based on what we played, Ori and the Will of the Wisps plays and looks better than its predecessor and it still has a lot of that same ma
Players have enough tools and weapons at their disposal that they can deal with problems the way they see fit. Based on Fox's comments, Sucker Punch is taking a similar direction with Ghost of Tsushima . If so, Ghost Of Tsushima Strategy|Https://Tsushimalegend.Com/ of Tsushima could turn out like a more mature, realistic Breath of the Wild based in a historic sett
We’ve written extensively about CD Projekt Red’s impressive Cyberpunk 2077 presentation and gamers will likely continue to hear about it for the next few months. What The Witcher developer was able to put together felt the most complete, diverse, and it pushed its respective genre forward. This is what E3 demos are meant to be: exciting proof that future games will take familiar concepts and expand on them in ways that seem nearly impossible with current hardw
"This is a game inspired by history; we are not recreating history stone by stone. This is an original work. We absolutely love feudal Japan; it's a place that makes our imaginations go crazy. The idea of taking on a world of samurai, especially inside this dramatic situation with the Mongol invasion, is attractive. And we want to get the details right, to transport you back in time, but we don't want to run fast and loose with [the] history that real people went through. That's why the actual names of the samurai that were killed on the beach - we don't use those because we want to be respectf
Its showing during Electronic Arts press conference may not have been exciting as some hoped, but getting to play Anthem helped highlight that developer BioWare is onto something special. Visually, Anthem has a style that is very impressive and the open world exploration can be huge. Controlling the game feels extremely tight and polished, from the shooting mechanics to the flying. It’s actually the closest thing to an Iron Man-style game that players will likely ever see. And the promise of a loot grind could be what melds everything toget
Make no mistake, Sucker Punch drew up a wonderfully appealing world, but this lengthy gameplay demonstration shows that Ghost of Tsushima has a lot more going for it than its good looks. You can also check out the Japanese language trailer for a more authentic experie
Overall, Ghost of Tsushima's gameplay was every bit as impressive in great detail as it was shown during Sony's press conference. One of the things highlighted during the hands-off gameplay presentation was the physics-based engine and the realistic blood patterns. For instance, players will be able to see the exact spot they hit an enemy with their katana. And every individual blood particle has been designed to splatter as realistically as possible. Hopefully, we get to see more of that as the game continues to be refined in developm