From a gameplay perspective, Ghost of Tsushima is a departure from the Infamous franchise. While those games were all about continuously moving around the battlefield, Ghost of Tsushima is more about studying enemy movement, parrying and attacking when finding an opening. Melee combat becomes more nuanced when fighting 1v1, as shown in the final fight with his fallen comrade, Masako. Sucker Punch commented that they’re pulling heavily from Japanese cinema like Yojimbo for the combat. Unfortunately, the HUD was turned making it difficult to determine how exactly the game plays. When confronted, Sucker Punch didn’t explicitly compare combat to any other game on the market but did admit it has elements similar to the Batman Arkham and Middle-earth games.
Open world games, especially huge ones, have got to have progression, that thing you're going for. Now, Jin [Sakai]'s evolution from a samurai, and being an expert swordsman, expert archer, and so forth, what are the techniques he picks up along the way? We saw one of them - a clear example here: a grappling hook. It's not something a samurai would have. It's an aspect of progression and a good example of how you become more capable by unlocking more ways to solve a situation. He didn't have to climb that temple to take out those Mongols; he could've gone in through the front door. The monk might've been killed, but that is an example of progressions. It's absolutely part of the game. It's how you transition from this guy, who is kind of bound by the rules of conduct, to becoming more of a samurai commando. ...There's no supernatural elements in this
As a fan of Bungie’s multiplayer-focused first person shooter, Destiny 2 , I always come back to it when new content emerges. However, I’d be lying if I said that the expansions that have been released have been top notch. Destiny 2: Forsaken , the next big expansion for the popular game, aims to rectify that with loads of new content that will not only bring me back but have me excited to play when it releases in September. Plus, the bow and arrow is far and away the best weapon Destiny will have to offer. That alone is a good enough reason to come b
When it was revealed that Fox McCloud, the leader of the Star Fox team, was going to be in Ubisoft’s "toys-to-life" space shooter Starlink: Battle for Atlas , I was floored. As a long-time Star Fox fan, hearing the iconic gibberish followed by Fox himself was one of my highlights from the show. From there, I was s
Resident Evil 2: Remake was one of the most surprising reveals of this year’s E3 but this remake seems to be much more than a fresh coat of paint. Utilizing the phenomenal new engine from Resident Evil VII , RE2:R brings in some modern gameplay and graphics while still keeping the core intact of what made the original so great. In a time where the Resident Evil series is in its best position in years, we’re excited to go back to the roots of this franchise early next y
Players have enough tools and weapons at their disposal that they can deal with problems the way they see fit. Based on Fox's comments, Sucker Punch is taking a similar direction with Ghost of Tsushima . If so, Ghost of Tsushima story guide|https://tsushimalegend.com/ of Tsushima could turn out like a more mature, realistic Breath of the Wild based in a historic sett
Make no mistake, Sucker Punch drew up a wonderfully appealing world, but this lengthy gameplay demonstration shows that Ghost of Tsushima has a lot more going for it than its good looks. You can also check out the Japanese language trailer for a more authentic experie
The private demo allowed Sucker Punch to highlight many of the little details that make the game feel real. Mud splashes about when stepped through, wheat parts as you race by and leaves move across the floor realistically as characters fight. It’s all an impressive sight.
Things take a dark turn immediately afterward and we get our first glimpse of gameplay, which forcefully reaffirms the project's focus on horror and violence. Ellie is seen sneaking around a campsite and through a deteriorating structure before engaging in a lopsided battle with several determined killers. The combat appears a solid progression from the studio's previous work, boasting effortlessly fluid hand-to-hand and armed conflict. While Joel will be missed , we can't wait to jump back into The Last of Us world as our favorite post-apocalyptic hero
We got to sit down with Sucker Punch Productions to see Ghost of Tsushima up close. Though it was the same demo shown at the conference, we did learn important new details. The game takes place in 1274 during the Mongols’ invasions of the island of Tsushima. You play as Jin Sekai, the last living samurai on the island. Having lost everything to the Mongols, Jin now fights for the common people as he tries to stave off the invasion.
While there were tons of intriguing fighter present at E3 this year like Super Smash Bros. Ultimate , Dead or Alive 6 , and Jump Force , none impressed us more than SoulCalibur VI from Bandai Namco Entertainment. A combination excellent presentation and the implementation of mechanics that make this entry feel like a return to form for the series wowed us enough for it to take top spot for Best Fighting Game at E3 2