PES 2019 has a lot to prove going into this year. With the FIFA series picking up the license for the once-exclusive Champion's League , developer Konami has an uphill battle -- and is fighting tooth and nail to showcase what they can bring to the table in the world of footb
Development of Ghost of Tsushima is apparently going smoothly at Sucker Punch, despite the delays. There's said to be a significant amount of work going into the technical side of the game. The rumor doesn't make clear whether the technical upgrades came prior to Ghost of Tsushima being made into a PS5 title or as a result of being shifted to be a PS5 title. Considering how impressive Infamous: Second Son looked on PS4, expect Ghost of Tsushima to impress on P
Jinsuki is a samurai who wants to become the Ghost of Tsushima, and in order to do that, he must be as unseen as possible. he can use a grappling hook to get the drop on enemies - adding a lot of speed to stealth, a genre that is normally thought of as being slow-paced. Beyond samurai films, games like the Legend of Zelda and Sucker Punch's own Infamous inspired what we're seeing now with Ghost of Tsushima. It's an ambitious game and they were deliberate in their desire to wait to show off until it was ready. Camera angles will be used in ways to make the stances seem more impactful. Nobu the horse was shown off a bit as well, and more will be revealed with him later. The team enjoyed going with a darker tone than what they're used to with the Infamous franchise, and making the scope larger required them to learn new skills - like motion capturing a horse!
When it comes to accuracy and authenticity, he also claims that the development team "absolutely tried our damnedest." Nate Fox reaffirmed the fact that Sucker Punch is working with experts from Japan things like Kenjutsu , and even consulted developers from Sony's Japanese studios to get a better idea of cultural norms. He also believes working with the experts kept the development team from "going astray" and also allowed the team to learn a lot of new things and become intimately familiar with the time period and sett
The team has yet to disappoint players yet, and the new theme seems to have given them new challenges and forced them to raise their game in several ways. Having a more immersive environment with things like mud slinging around should make the world feel more real - while the increased focus on the narrative should allow players to care about the characters more. It's clear that a lot of depth will be featured in the core combat, and things like duels show that off nicely. They also make the concept of boss battles seem both different and familiar, as the one-on-one structure adds a sense of importance to each one. While Ghost of Tsushima doesn't have a set release window yet, it does look like one of the finest showcases on the PlayStation 4 yet whenever it is released.
Sucker Punch's Ghost of Tsushima legends mode|Https://tsushimalegend.com/ of Tsushima is one of the most intriguing titles in Sony's upcoming first-party PS4 lineup. While there have been games set in feudal Japan before, it isn't a setting usually tackled by western developers, especially one most recently known for superhero games set in cities based on New York, New Orleans, and Seattle. That being said, Sucker Punch Creative Director Nate Fox still seems eager to be working with and developing Ghost of Tsushima in such a different setting than Sucker Punch is normally used
Things were surprising us all the time. But that's part of the joy of the discovery of making the game. Hopefully it's something that will translate into the game as a player, that you will discover a lot of the beauty of feudal Jap
From everything that's been shown in the trailers, the game looks to be absolutely stunning. The visuals are like something you'd see from a painting and the landscapes will make you think that maybe, just maybe, you're not actually playing a game. The way that your character moves through the world and even the times when you're locked in deadly combat with your foes. All of this lends itself to the overall feeling the game wants to con
Ghost of Tsushima dazzled at Sony's E3 presentation, and Jason Connell, the art and creative director, hit the floor to talk about the game. The HUD will be reduced to its core elements and allow a more cinematic experience. Ghost of Tsushima is inspired by events that occurred in 1274, but will use original characters to tell its tales. The game's open-world is huge and the biggest one Sucker Punch has created yet. The setting was meant to be secretive, and the team itself was worried it would leak due to of all things - a business card being given out. Tension is planned to be visible in all strikes - and the goal of the combat is to put you in the world. This means that you will get mud splashed on you if you're in mud, or covered in flowers if you're in a flower-filled area. It's meant to absorb you in the game, and aims to add a sense of realism to things.