Some titles that just barely missed our top 10 include Destiny 2: Forsaken for its extremely addictive Gambit mode , Super Smash Bros. Ultimate and its staggering roster, Hitman 2 is just as creative as ever, and We Happy Few , which has been almost completely retooled for the bet
During a group interview at E3, Sucker Punch creative director Nate Fox talked in detail about the upcoming game and described its progression system. According to Fox, Jin develops numerous skills throughout his journey in Ghost of Tsushima beginner guide|https://tsushimalegend.com/ of Tsushima which give him multiple options for solving problems. The trailer shows Jin using a grappling hook to reach the roof of a temple. His methods make it easier for him to get the drop on his enemies, but as Fox points out, Jin could easily have attacked the Mongols head on. All of Jin's skills combined make him a bit of a " samurai command
When it was revealed that Fox McCloud, the leader of the Star Fox team, was going to be in Ubisoft’s "toys-to-life" space shooter Starlink: Battle for Atlas , I was floored. As a long-time Star Fox fan, hearing the iconic gibberish followed by Fox himself was one of my highlights from the show. From there, I was s
This year may have had very few surprises thanks to a ton of leaks, but even then many of those games still impressed. E3 2018 was a solid year all around and it offered a lot of reasons to be excited for the coming year or
It’s hard to talk too much about why we love The Messenger without spoiling anything. After initially seeing the indie darling at PAX East 2018 earlier this year, the E3 build of the game dropped us later into the story with a slew of new items and challenges at our disposal. Every time we see The Messenger , we still find some way to be baffled by what Sabotage Studio has created. This is one that’s going to surprise you in more ways than one when it releases later this y
Over the past year and a half, The Division developer Massive Entertainment has worked hard to refine and improve its game into an experience that meets fan expectations. And with The Division 2 , it appears Massive is further building on that foundation, albeit in a new setting. Even just the change of scenery to Washington D.C. gives The Division 2 a fresh perspective, as players battle warring factions around our nation’s capital. It also sounds as though Massive is greatly improving the endgame in The Division 2 with the introduction of specializations. All told, The Division 2 could be a better version of the game that set the record for best selling new
Back in January of 2015, Techland released Dying Light giving gamers something to play after the 2014 holiday season. To my surprise, I was greeted to a fantastic open-world zombie game at a time I believed the genre was getting a bit stale. Fast forward three years later. E3 2018 commenced and one of the first games I saw was Techland’s sequel to its zombie game, Dying Light
The team has yet to disappoint players yet, and the new theme seems to have given them new challenges and forced them to raise their game in several ways. Having a more immersive environment with things like mud slinging around should make the world feel more real - while the increased focus on the narrative should allow players to care about the characters more. It's clear that a lot of depth will be featured in the core combat, and things like duels show that off nicely. They also make the concept of boss battles seem both different and familiar, as the one-on-one structure adds a sense of importance to each one. While Ghost of Tsushima doesn't have a set release window yet, it does look like one of the finest showcases on the PlayStation 4 yet whenever it is released.
Ghost of Tsushima dazzled at Sony's E3 presentation, and Jason Connell, the art and creative director, hit the floor to talk about the game. The HUD will be reduced to its core elements and allow a more cinematic experience. Ghost of Tsushima is inspired by events that occurred in 1274, but will use original characters to tell its tales. The game's open-world is huge and the biggest one Sucker Punch has created yet. The setting was meant to be secretive, and the team itself was worried it would leak due to of all things - a business card being given out. Tension is planned to be visible in all strikes - and the goal of the combat is to put you in the world. This means that you will get mud splashed on you if you're in mud, or covered in flowers if you're in a flower-filled area. It's meant to absorb you in the game, and aims to add a sense of realism to things.
The Bethesda showcase finally revealed everything we needed to know about the game and boy, does it look like a ton of fun. Everything from the Virginia setting, the retro power armor, and the deployable nuclear weapons makes this multiplayer focused title look like a fun sandbox to expl
Very few racing games grab our attention like Forza Horizon 4 did. Whether you got a moment to test the game out on the show floor, or simply watched the E3 2018 announcement trailer, you won't be able to separate yourself from the breathtaking visuals. Focusing on dynamic seasons and shared world experiences, Forza Horizon 4 is developer Playground Games' best chance at outdoing their last visual masterpi