Arguably the closest thing the video game industry has to the Oscars or the Emmys is The Game Awards . Each year, a group of industry insiders and journalists come together to vote on which games should win in a variety of categories. The winners are announced in December at The Game Awards , which has been hosted by video game journalist Geoff Keighley since its inception in 2
Theoretically speaking, there is some range in the ideas that Kojima implemented in Death Stranding 2 Endings|Https://Deathstranding2World.Com/ Stranding . While Death Stranding 's vehicle for introducing the "strand game" genre was mostly about delivery and movement, a true-to-core survival game could also lend itself well to the "strand" community concepts. Theoretically these kinds of elements could be implemented into a horror game as well, as team-based horror experiences like Phasmophobia or Dead by Daylight have proven to be very popular. It doesn't necessarily have to be a Death Stranding sequel, but Kojima's commitment to the "strand game" means there's more to come from Kojima Producti
Many gamers will be tuning in to The Game Awards 2019 to see which game won the coveted Game of the Year, but others will be tuning in for the world premieres. The Game Awards has gained a reputation for being an event where major new game announcements take place, with this year's event promising at least 10 world premiere reveals for gamers to look forward
Aside from the game’s stellar performance, Kojima Productions actually added new content into Death Stranding’s PC version in the form of new side quests in reference to the classic Valve franchises Half-Life and Portal . These quests become available around Episode 2, which is pretty early in Death Stranding’s campaign. These quests are definitely an exciting addition for PC players as they reward different cosmetics from and based upon the Valve franchises; for an example, look no further than the above screenshot that shows a Half-Life skinned vehicle. I’ve haven’t completed all of the Valve quests yet, but I can tell you that in the first mission I hauled a heavy Portal Companion Cube back to a delivery terminal and was rewarded with an awesome pair of Gordon Freeman glasses to make Sam look a little more scienti
For those who are going into Death Stranding completely blind, let me give you a brief introduction without spoiling too much. You control Sam Porter Bridges, a legendary delivery man traveling lonesome across a dangerous post-apocalyptic United States, completing delivery orders and digitally connecting America’s remaining establishments. Sam’s job might sound boring, but there is no shortage of tense moments in Death Stranding ; any given footstep could be your last as cargo-hungry thieves, the unforgiving environment, and invisible enemies known as BTs are all out for blood. Who knew that being a mailman could be the most difficult job in the entire coun
I’ve obviously never played the PS4 version of Death Stranding , and I’m sure that I’m far from completing its 40-hour campaign, but nothing I’ve experienced so far stops me from claiming that PC is now the definitive place to play Death Stranding . The game is visually stunning, controls well, and runs immaculately; so far I’d say it was well worth the seven month wait. However, I still have a few hundred more orders to complete; one of which is my review of Death Stranding’s PC version which I’ll be carefully delivering to DualShockers readers later this mo
Dutch was the leader of their gang, so he sort of served as the overarching father figure for everyone in the crew, especially Arthur who was his right hand man up until Micah nefariously replaced him. Arthur’s conflict , both with Dutch and himself, throughout the game has a few similarities to a "normal" father-son relationship. In _ RDR 2, _ when Dutch continually puts Arthur’s ideas down and constantly questions his loyalty, it starts to make Arthur doubt not only Dutch but also hims
The term "dynamic" has become a bit of a buzzword for gaming media, with the idea that dynamically generating things like enemy placements, item drops, or even the weather makes a world feel more lived in. In reality, it adds a level of RNG or randomness into a situation, which is intended to enhance replayability and make each encounter feel new and completely different from the last several. So, considering the way that Death Stranding 's world is constantly evolving , adding some dynamic movement of the swarms of BTs could go a long
If this is the case and Kojima Productions is looking at continuing Death Stranding into a series, then there are a few critiques and requests that the sequel may need to address. Similarly, there are some natural improvements that a sequel can make as both gaming technology improves with next-gen consoles and PC hardware, as well as the capabilities with in the game world evol
Fatherhood in _ Red Dead Redemption 2 _ might be a little more subtle as a theme than it was in the first game. Main character Arthur Morgan fights against time in many different ways throughout the story of the game, so it’s not particularly surprising that he doesn’t really have the chance to play the role of father in the game. Arthur actually once had a son, which he reveals through a missable side conversation in the story, but he and his mother were murdered in a robbery before the events of _ RDR