From a historical perspective, Khotun Khan appears to be based on Kublai Khan, who was the Great Khan of the Mongol Empire during this time. Although he was technically the fifth Khagan of the Mongol Empire, Kublai's reign is known for his founding of the Yuan dynasty in China after conquering it and ruled until his death in 1294. He was able to expand the borders of the empire from the Pacific Ocean all the way west to the Black
Jin tries to walk over to pick up his sword but is then shot with an arrow once more by a sniper way out in the distance. The narrator states that "some say he died," as the arrow strikes him down. The next shot contradicts this as he is seen riding a horse through a wide open field. This is where the gameplay is shown off in the trailer, as the first bit of playable action that is shown is the horse riding through the fi
The first invasion took place in 1274 with about 900 ships setting sail from South Korea. The island of Tsushima was the first location of the conflict thanks to its location to Japan. With a small number of soldiers against a massive invasion force, the Tsushima army held out as long as they could but ultimately fell. The Mongols continued forward to Iki Island next, before making landfall at Hakata Bay on mainland Ja
Last year, Seattle-based developer Sucker Punch Productions celebrated the 20th anniversary of their first game release, Rocket: Robot on Wheels for the Nintendo 64, which has likely become the developer’s only title to release on a non-Sony platform. After signing a deal with Sony in 2000, Sucker Punch went on to produce two prominent PlayStation-exclusive trilogies, starting with the stealth platformers of Sly Cooper on PS2, and followed by the open world super-powered adventures of InFamous that spanned across PS3 and PS4. The largely-positive receptions of the six games has led Sucker Punch to become one of Sony’s predominant first party developers alongside Naughty Dog and Insomniac, but since releasing Infamous: Second Son (and its spinoff First Light ) in 2014, the team has slowed down their release schedule as they work on their most ambitious game to date, Ghost of Tsushima. Originally revealed near the end of 2017, Sucker Punch has returned to the realm of open world journeys but turned the clock back to the 13th century, as one of the last samurai of ancient Japan looks to defend his people against the invading Mongols. With Sony yet to provide any hands-on opportunities with the title despite it being less than three months until release, one would be better suited to look back at Sucker Punch’s history and the strongest elements of their games to potentially determine the key lessons that went into developing ghost of tsushima Tips|https://tsushimagame.com/ of Tsushima.
There is concern about the release dates of upcoming video games shifting to account for the coronavirus crisis, especially following the recent announcement of The Last of Us Part II and Iron Man VR getting delayed with no new release date forthcoming. It's likely publisher Sony doesn't want these games to release in an environment where players won't be able to go out to get physical copies of them. It's also possible they're concerned that Naughty Dog's game, with its bleak themes and post-apocalyptic setting, might not be the best fit for the current state of the wo
Not reaching for quite as lofty of heights as the Avengers game set to release later this year, Iron Man VR plans to put players into the famous Iron Man suit. Exclusive to PSVR, PlayStation players will get to take a ride through the skies as Tony Stark with all the flair and style of the character's flights in the
Continuing the long running series' incredible story, Yakuza 7 will make its mark on the franchise with its unique combat system . Instead of leaning into the stylized action of previous entries, Yakuza 7 will play with turn based combat that turns the flashy combat into something more akin to Final Fanta
While the InFamous games gradually incorporated more stealth components as they progressed, their anthropomorphic PS2 adventures made silent avoidance a key mechanic of the experience, as the titular raccoon and his cohorts primarily relied upon thievery as their main career choices. As Sly Cooper 2 and 3 explored new ways to push the gameplay forward, players ultimately got the opportunity to not only control other characters outside of Sly, but utilize more gadgets to gain the upper hand on a given situation, including smoke bombs for quick escapes, paragliders for quiet traversal and disguises to blend in and fool the enemies. While the combat of Ghost of Tsushima looks to focus on efficiency and a touch for the dramatic, protagonist Jin Sakai will also have the opportunity to utilize stealth to reduce the amount of enemies in a given area, which is strengthened by his tools including a grappling hook and smoke bombs, among others. As Sucker Punch refined their stealth gameplay through three Sly Cooper games, one can hope that the same reliance on verticality and quick reflexes will provide the same sense of satisfaction that made the classic games stand the test of time.