**Hideo Kojima ** is one of the most well-known auteurs in the gaming industry. For several decades, the video game designer worked for the powerhouse video game studio Konami, helping to develop multiple titles along with his flagship Metal Gear and Metal Gear Solid franchise . However, after a while there was a falling out between the two and, eventually, Kojima parted ways with Konami. In more recent years, Kojima has begun his own company, Kojima Productions, and now fans are speculating what game the studio will be working on n
Fatherhood is explored in a different way in _ Death Stranding . _ Sam Bridges obviously goes through some form of it as he cares for bridge baby, Lou, as Sam has to explore the game world while carrying Lou in his pod which is attached to his chest. He develops a bond with Lou similarly to how a parent does with a child (he does carry Lou around like a mom). In fact, motherhood might be just as important a theme as fatherhood in _ Death Strandin
Hideo Kojima's Metal Gear series first began with Metal Gear in 1987 for the MSX2, and since then numerous successful installments to the series have come out, proving that Kojima had the ability to create one of the most successful video game franchises of all time. More recently, Kojima developed Death Stranding which, although met with mixed reviews, many critics declare to be a widely creative and completely unique stand-alone g
If this is the case and Kojima Productions is looking at continuing Death Stranding into a series, then there are a few critiques and requests that the sequel may need to address. Similarly, there are some natural improvements that a sequel can make as both gaming technology improves with next-gen consoles and Https://Deathstranding2World.com PC hardware, as well as the capabilities with in the game world evol
However, Kojima has set the record straight regarding the illustration. IGN recently spoke with him during an interview for a video about how Death Stranding predicted the future , and when the topic turned to his tweet, he explained that it doesn’t represent "major plans, but just fragments of new ide
Another great image sees Dande_Lion55 having a quiet moment in Ghost of Tsushima ’s beautiful world . Jin Sakai can be seen resting with one of the game’s foxes, the delightful creatures that guide players to special charms. Instead of using the fox to get an item, though, the in-game photographer kneels by its side. With the light coming through the tree branches that rest above the pairing, and every detail on both the Fox’s fur and Jin’s outfit standing out, the eye-catching screenshot is amaz
Dutch was the leader of their gang, so he sort of served as the overarching father figure for everyone in the crew, especially Arthur who was his right hand man up until Micah nefariously replaced him. Arthur’s conflict , both with Dutch and himself, throughout the game has a few similarities to a "normal" father-son relationship. In _ RDR 2, _ when Dutch continually puts Arthur’s ideas down and constantly questions his loyalty, it starts to make Arthur doubt not only Dutch but also hims
Speculation about a new Death Stranding game aside, fans of the original do have something to look forward to in the near future. It was recently confirmed that the first part of Death Stranding ’s official two-part novelization will be released in February, penned by the game’s co-writer Kenji Yano. It might not be entirely new, but it will still give fans a way to bide their time while they wait to see what the future has in st
Regardless of what direction Kojima Productions decides to go in over the course of the next few years, that direction will likely be a good one. Hideo Kojima has crafted many of the most iconic video game stories and experiences of all time. That trend is likely to continue, and it is just as likely that gamers from all over the world will be going out in droves to check out whatever game **Hideo Kojima ** makes n
This doesn't necessarily need to go along with the previous entry, and would actually work best with the current system where BT infestations stay in specific places. There already is a system for clearing out BT Territory by destroying the Giant BT that can usually either be found in the center of the area or shows itself by attacking the player. However, while this will clear the area and allow the player to move through hostile territory in ease, it never lasts for very long, making it somewhat more difficult to enjoy these sections of Death Stranding 's open-world without having to immediately run a
So, there's a strange turning point that comes after reaching the first of Cliff Unger's war beaches, where the player is suddenly given the ability to kill enemies with the introduction of lethal weapons. However, as Kojima Productions writes through the gameplay , the lack of ludonarrative dissonance means that the player is heavily punished for killing enemies, but is given almost no reward for doing so. It's a positive in a storytelling sense, but leaves the player with all these weapon options that are really meaningless and could be explored further to give a stronger risk/reward factor for straight up mur