Theoretically speaking, there is some range in the ideas that Kojima implemented in Death Stranding . While Death Stranding 's vehicle for introducing the "strand game" genre was mostly about delivery and movement, a true-to-core survival game could also lend itself well to the "strand" community concepts. Theoretically these kinds of elements could be implemented into a horror game as well, as team-based horror experiences like Phasmophobia or Dead by Daylight have proven to be very popular. It doesn't necessarily have to be a Death Stranding sequel, but Kojima's commitment to the "strand game" means there's more to come from Kojima Producti
If this is the case and Kojima Productions is looking at continuing Death Stranding into a series, then there are a few critiques and requests that the sequel may need to address. Similarly, there are some natural improvements that a sequel can make as both gaming technology improves with next-gen consoles and PC hardware, as well as the capabilities with in the game world evol
That manifests in-game as the many community-fed systems of infrastructure around Death Stranding 's world . Players can contribute supplies to survival caches, containers, roads, paths, and other important exploration tools for getting through the game's abstract, apocalyptic interpretation of the United States. Because the main premise of the game is re-connecting the isolated United States together after supernatural disaster, many of the gameplay concepts reflect that idea. Players are both encouraged and rewarded for placing objects in the world that aren't necessarily imperative for themselves, but could save lives for others, at least conceptually speak
Additionally, Death Stranding's Digital Deluxe Edition is also on sale and is currently priced at $39.99 from $79.99. This special edition of the game includes tons of bonuses such as the Gold "Ludens Mask" Sunglasses, a Gold Power Skeleton, a Gold All-Terrain Skeleton, and a Gold Armor Plate (Level 2), and The Death Stranding: Timefall digital music album/behind-the-scenes digital vi
Things have been quiet at Kojima Productions since the release of Death Stranding for PS4 and the subsequent launch by 505 games that brought the title to PC. This has some fans wondering if Kojima Productions is working on a Death Stranding sequel , either picking up directly after the ending of the original, or exploring the stories of other characters during the same t
Death Stranding’s controls also map really well onto the mouse and keyboard. Every keybind feels intuitive and those who prefer a controller can still easily plug one in and enjoy the game that way. The mouse and keyboard controls even include some quality of life changes that PS4 players would’ve loved; for example, you can now skip cutscenes and any short animations like Sam’s frequent showers without entering any menus. My only real complaint thus far is a small one; the loading screen when first launching the game up takes about 90 seconds. However, all other loading screens are pretty short, so you only have to sit through that load once per sitt
Aside from the game’s stellar performance, Kojima Productions actually added new content into death stranding 2 Endings|https://Deathstranding2world.com/ Stranding’s PC version in the form of new side quests in reference to the classic Valve franchises Half-Life and Portal . These quests become available around Episode 2, which is pretty early in Death Stranding’s campaign. These quests are definitely an exciting addition for PC players as they reward different cosmetics from and based upon the Valve franchises; for an example, look no further than the above screenshot that shows a Half-Life skinned vehicle. I’ve haven’t completed all of the Valve quests yet, but I can tell you that in the first mission I hauled a heavy Portal Companion Cube back to a delivery terminal and was rewarded with an awesome pair of Gordon Freeman glasses to make Sam look a little more scienti
The term "dynamic" has become a bit of a buzzword for gaming media, with the idea that dynamically generating things like enemy placements, item drops, or even the weather makes a world feel more lived in. In reality, it adds a level of RNG or randomness into a situation, which is intended to enhance replayability and make each encounter feel new and completely different from the last several. So, considering the way that Death Stranding 's world is constantly evolving , adding some dynamic movement of the swarms of BTs could go a long
Now, after months of endless speculation, Bandai Namco finally confirmed the contents of Dragon Ball Z: Kakarot's upcoming DLC, which will cover some interesting content from Dragon Ball Super . The upcoming DLC will introduce Super Saiyan God Goku into the game, and the DLC can be played whether the player has completed the main campaign or
In the lead up to Hideo Kojima's latest game, the game director had often mentioned what he believed was the start of a new subgenre. Affectionately dubbed a "strand" game, much of Death Stranding 's marketing was bolstered by what Kojima believed was an innovative new concept for games. Obviously, stating that a game is starting a new genre before it's even released is short-sighted, something Kojima addressed by immediately doubling down. Kojima had essentially stated that the full potential of an "action strand game" genre would not be met without a few sequels to present the scope of his new subgenre of video ga