Theoretically speaking, there is some range in the ideas that Kojima implemented in Death Stranding . While Death Stranding 's vehicle for introducing the "strand game" genre was mostly about delivery and movement, a true-to-core survival game could also lend itself well to the "strand" community concepts. Theoretically these kinds of elements could be implemented into a horror game as well, as team-based horror experiences like Phasmophobia or Dead by Daylight have proven to be very popular. It doesn't necessarily have to be a Death Stranding sequel, but Kojima's commitment to the "strand game" means there's more to come from Kojima Producti
Hopefully, this means some of the concepts which were lost with the removal of PT from the PlayStation Store will return. If Kojima wants his next horror title to truly be successful, however, it needs to have less silly celebrity cameos than Death Stranding
It's still the season for spending and PlayStation owners are in for a surprise if they check out the Playstation Store. In honor of the holiday season and new decade, hundreds of games are on sale right now for a portion of their original pr
If Silent Hills doesn't pan out, it is highly unlikely that Kojima would let all of the ideas and development that had been put into that game go to waste. Instead, Kojima Productions could be working to funnel many of those ideas into a brand-new horror IP . Thankfully, this seems to be the most likely scenario, as Kojima himself has already admitted that the next game Kojima Productions develops will be a horror ti
Firstly, it's important to hone in on Kojima's comments about the next big videogame genre, Https://Deathstranding2World.Com/ the "strand" type of game . In a way, Kojima had stayed true to his word in creating a game that, at first, seemed genre-less or at bare minimum tough to distinguish. One of the biggest and most important questions prior to Death Stranding 's gameplay reveal was: What is Death Stranding ? Some had asked in jest, others were genuinely curious of Death Stranding . According to Hideo Kojima, a "strand game" involves the usage of social systems to emphasize and incorporate "the concept of connections" between all players, otherwise known as "stran
Considering that Death Stranding tasks players with being couriers of various goods, the landscape itself needs to make for both a fascinating vista to marvel at while also providing environmental geometry interesting enough to navigate. Whatever real world location a potential sequel were to emulate, it should be simultaneously gorgeous yet different enough from the mostly rocky terrain of the first game to provide players with a fresh new experie
Regardless of what direction Kojima Productions decides to go in over the course of the next few years, that direction will likely be a good one. Hideo Kojima has crafted many of the most iconic video game stories and experiences of all time. That trend is likely to continue, and it is just as likely that gamers from all over the world will be going out in droves to check out whatever game **Hideo Kojima ** makes n
Sam frequently has flashbacks and hallucinations which include Amelie, whom he sees as both a mother and a sister at times. Sam’s relationship with Bridget, another mother figure in the game, is also pretty complicated and drives a lot of his motivations as a character. Amelie, though, is one of the only characters, besides Lou, whom Sam holds great affection for and this family tree is made even more complicated with the inclusion of one of the antagonists of Death Stranding , Cliff Un
Few AAA games of recent years are as unique or as divisive as Death Stranding . While the unconventional gameplay of Hideo Kojima ’s open-world post-apocalyptic delivery sim failed to resonate with a lot of players, plenty of fans have been curious to see it expanded upon in a potential sequel. To that end, Kojima has clarified a few things about a piece of concept art that had fans thinking that he was teasing such a g
Whether directly or not, Red Dead Redemption 2 ** and Death Stranding** both deal with the theme of fatherhood in a major way. The settings of the two games are quite different from each other, with the former taking place in the American old west while the latter is a post-apocalyptic sci-fi game, but the main characters in both stories deal with fatherhood or father figures throughout the entirety of the games. The theme of fatherhood is also especially significant in the predecessor to _ Red Dead Redemption 2 _ and and other Kojima games before _ Death Strandin
While travelling through a ruined Tokyo would surely be a haunting experience, what would be even more mesmerizing is to see the more rural areas of the country. Mount Fuji alone would be a spectacle to witness, especially if the game allowed the player to climb to its very peak for a delivery mission. Just as Ghost of Tsushima recently proved , the lush and vibrant open fields in the country sides of Japan can be very peaceful to explore and the endless assortment of colors on display within the nature there is a feast for the e