Mei is a larger woman, with thick thighs and chubby cheeks. Some skins have struggled to grasp this - her regular skin is an overcoat, and when special skins take that away, they can struggle with her waist. But still, in a game full of slim and slender feminine ideals, Mei was doing it for the big girls. Unfortunately, her new look is much slimmer, the coat less bulkier, and more determined to show off her small waist. Her face is slimmer too, the cute cheeks replaced by a sharper, more shapely visage. Not only has Mei’s main gameplay gimmick been taken away, but her aesthetic appeal has too. We have lots of slim, beautiful women in Overwatch to play as. We have no one else like
This is, of course, just a theory on how things have gotten so bad. It's possible that the abuse will die down as Blizzard either puts stricter measures in place, or the attention dies down after the launch hype. In any case, it's definitely tainting the game for many, and changing how it's played all toget
As a result, players are switching off voice and text chat en masse and encouraging others to do the same. In social media posts, Overwatch 2 Updates|Https://Overwatch2Tactics.Com/ fans say that not disabling chat can damage your mental health, as toxic players have been spotted getting around Blizzard's chat filters to use slurs and make threats against oth
I’ll keep working on improving my tank skills, but overcoming that anxiety is arguably a harder obstacle than getting good at the game in the first place. Please gamers, I just want to play D.Va and not get shouted at for no reason. Stop being so stinky and grumpy.
Described as unrewarding and grindy - and tied to an in-game store that's overpriced - Overwatch fans are longing for the days of randomized loot. They also complain that the change in how to earn in-game currency is making them "toxic", as they're primarily focused on completing challenges to unlock skins, rather than enjoying the game. All in all, players are looking for big changes to Overwatch 2's economy, feeling that it's taken on far too many of the negative traits associated with free-to-play ga
It’s going to take awhile before we really understand what all of the changes in Overwatch 2 add up to. Even as someone with more than 600 hours played, I’m still trying to figure out what the transition to 5v5 actually means. Right away it was clear that Overwatch 2 is a much faster game. Fewer shields and abilities that CC means more movement, more big plays, and more snowballs. Skilled players have a much better chance of carrying games now, which means heroes with low TTK are even more valuable than ever before. This is the sense I got right away, but what solidified this belief was the design of the three new characters. Sojourn, Junker Queen, and especially Kiriko represent a commitment Overwatch 2 has to independence and personal performance. I’m still undecided on whether that will be better or worse for the game in the long run, but it’s clear Blizzard has rebuilt the game with a focus on the individual over the t
Live-service games tweak heroes all the time, of course. Hanzo, for example, is likely to get a nerf soon. But this doesn’t feel like a typical tweak to the meta, and instead like Blizzard has changed Mei just because. It’s not only her gameplay that has changed either - it’s her look too, and that’s another major letd
The question is whether or not this is better. Losing double shields and excessive CC has definitely curbed some of the most oppressive comps and helped increase the pace, but there are times when Overwatch 2 feels like playing deathmatch instead of a tactical team game. I have seen, and have been, the one player that utterly dominates the entire enemy team, eliminating targets on site in a way that just wasn’t possible when there were two tanks on the field. It will be interesting to see how the next few new heroes fit into the meta, but I suspect they’ll be multi-function killing machines just like Kir
For years, I was a D.Va main. A stylish gamer girl in an energy drink-fueled mech that could launch into enemies and blow them to pieces with an explosive ultimate attack. I have 21 of her 25 available skins, and used to pick her almost immediately if I wasn’t expected to fill a healer role because my team was useless. I am not a Lucio main by choice, it is a burden I was given out of obligation, and one I take on more often than not now playing tanks is kinda scary. A single tank means you must lead the entire team, defending DPS and support alike as they move across the map and push the objective.
Others in the replies agree, and feel that switching off chat doesn't even put players at a disadvantage. "In my experience, only about 10% of comms in Gold and below are productive callouts," says TallAfternoon2. "The other 90% is either toxicity, or someone telling people to switch characte
"Disable voice chat and text chat from other players. Just do it. Your mental health is important, so why flip the coin?" says Reddit user BubblineKiss1000 over in r/Overwatch. "I've been told to kill myself, [told that] I'm dogshit, a slut. All the insults you can imagine, and for wh