The term "dynamic" has become a bit of a buzzword for gaming media, with the idea that dynamically generating things like enemy placements, item drops, or even the weather makes a world feel more lived in. In reality, it adds a level of RNG or randomness into a situation, which is intended to enhance replayability and make each encounter feel new and completely different from the last several. So, considering the way that Death Stranding 's world is constantly evolving , adding some dynamic movement of the swarms of BTs could go a long
Considering that death stranding 2 vehicles|https://deathstranding2World.com/ Stranding tasks players with being couriers of various goods, the landscape itself needs to make for both a fascinating vista to marvel at while also providing environmental geometry interesting enough to navigate. Whatever real world location a potential sequel were to emulate, it should be simultaneously gorgeous yet different enough from the mostly rocky terrain of the first game to provide players with a fresh new experie
Kojima then went on to mention that media reception for Death Stranding would presumably be mixed, with "pros and cons" of Death Stranding 's approach to the "strand game" genre. Much of that was actually reflected in the Death Stranding 's reviews, which were notoriously mixed from media outlets around the world. Regardless of how the "strand game" genre was realized in Death Stranding , Kojima ultimately believes in his vision of a "strand game" genre. A potential Death Stranding sequel could solidify that genre, assuming the developer has not been discouraged by Death Stranding 's recept
On July 14, Hideo Kojima’s latest creative venture, Death Stranding , finally releases on PC . Like other PC players, I’ve waited since November to experience Death Stranding on PC, and now that I’ve had my hands on the game for about a week I’m happy to say that, so far, it was well worth the w
For those who are going into Death Stranding completely blind, let me give you a brief introduction without spoiling too much. You control Sam Porter Bridges, a legendary delivery man traveling lonesome across a dangerous post-apocalyptic United States, completing delivery orders and digitally connecting America’s remaining establishments. Sam’s job might sound boring, but there is no shortage of tense moments in Death Stranding ; any given footstep could be your last as cargo-hungry thieves, the unforgiving environment, and invisible enemies known as BTs are all out for blood. Who knew that being a mailman could be the most difficult job in the entire coun
Theoretically speaking, there is some range in the ideas that Kojima implemented in Death Stranding . While Death Stranding 's vehicle for introducing the "strand game" genre was mostly about delivery and movement, a true-to-core survival game could also lend itself well to the "strand" community concepts. Theoretically these kinds of elements could be implemented into a horror game as well, as team-based horror experiences like Phasmophobia or Dead by Daylight have proven to be very popular. It doesn't necessarily have to be a Death Stranding sequel, but Kojima's commitment to the "strand game" means there's more to come from Kojima Producti
While travelling through a ruined Tokyo would surely be a haunting experience, what would be even more mesmerizing is to see the more rural areas of the country. Mount Fuji alone would be a spectacle to witness, especially if the game allowed the player to climb to its very peak for a delivery mission. Just as Ghost of Tsushima recently proved , the lush and vibrant open fields in the country sides of Japan can be very peaceful to explore and the endless assortment of colors on display within the nature there is a feast for the e
Death Stranding’s controls also map really well onto the mouse and keyboard. Every keybind feels intuitive and those who prefer a controller can still easily plug one in and enjoy the game that way. The mouse and keyboard controls even include some quality of life changes that PS4 players would’ve loved; for example, you can now skip cutscenes and any short animations like Sam’s frequent showers without entering any menus. My only real complaint thus far is a small one; the loading screen when first launching the game up takes about 90 seconds. However, all other loading screens are pretty short, so you only have to sit through that load once per sitt
If this is the case and Kojima Productions is looking at continuing Death Stranding into a series, then there are a few critiques and requests that the sequel may need to address. Similarly, there are some natural improvements that a sequel can make as both gaming technology improves with next-gen consoles and PC hardware, as well as the capabilities with in the game world evol
With PlayStation Blog having shown off several great screenshots thus far via its Share of the Week posts, 2020’s Share of the Year includes some of the best images taken in video games, according to PlayStation. With captures shared from The Last of Us 2 , Death Stranding , and other major releases, PlayStation fans clearly put a lot of time into photo modes last y