The Chinese scientist was my most played hero in the first game by a considerable margin. However, with the launch of the latest game, she is being quickly caught by Zarya, D.Va, and Ashe. Mei’s ability to freeze has been taken away, making her significantly less fun to play as. She can still block people with her wall and can defensively hide in ice herself, but her main gimmick has gone. I don’t think she was ever that viable a pick anyway, but at least she had some neat abilities. Now she just does damage and can create walls. Not much to
I am not an expert in Overwatch . Though I have a sneaking suspicion that some data was lost when my accounts merged, the word ‘minutes’ appears on my Most Played Heroes list more than the word ‘hours’ does. I am not an Overwatch die-hard who can tell you the best counters, the new meta, or the perfect strategy. I just pick the characters I like and who seem fun. Occasionally there is a disconnect here - Sombra is cool but I can’t play as her - but mostly, I stick with favourites and hope for the best. Unfortunately, overwatch 2 meta|https://Overwatch2tactics.Com/ 2 has delivered a double body blow to my love of
Blizzard has done the impossible - it's got gamers liking loot boxes . No, not because it improved upon the controversial microtransaction, but because it replaced them with something even worse: the Overwatch 2 battle pa
I think it's pretty clear that nobody likes microtransactions. Mostly because introducing them to a game, especially one that's free-to-play, often results in progression being skewed to compensate for it. Overwatch 2 surely has some of those issues, with Coins taking too long to unlock, resulting in players having to spend real money to unlock new sk
The third point in the multiplayer game holy-trinity is moderation, especially if a game caters to minors as well as adults. Reports recently emerged that there were certain Overwatch 2 servers that weren't moderated properly, as they had inappropriately themed custom games modes like "Sexual Assault Simulat
It's soon going to be a month since Overwatch 2 launched, and like with any class based multiplayer shooter, balancing is always being worked on. However, even though it's not been too long since launch, players are already starting to complain that regardless of updates, certain Heroes are still imbalanced and waiting periods are too long. It has also already had its fair amount of controversy, and that's rarely ever a good th
Mei is a larger woman, with thick thighs and chubby cheeks. Some skins have struggled to grasp this - her regular skin is an overcoat, and when special skins take that away, they can struggle with her waist. But still, in a game full of slim and slender feminine ideals, Mei was doing it for the big girls. Unfortunately, her new look is much slimmer, the coat less bulkier, and more determined to show off her small waist. Her face is slimmer too, the cute cheeks replaced by a sharper, more shapely visage. Not only has Mei’s main gameplay gimmick been taken away, but her aesthetic appeal has too. We have lots of slim, beautiful women in Overwatch to play as. We have no one else like
You have the Uprising mission, with Tracer, Reinhardt, Torbjorn, and Mercy, as they fight Null Sector; Retribution, with Reaper, Moira, Genji, and Cassidy fighting Talon, and Storm Rising, with Overwatch fighting Talon this time, with Tracer, Mercy, Winston, and Genji. It'll be curious to see how these missions will return in Overwatch 2. And even if the event itself will, in f
This is perhaps one of the weirdest bugs you've ever seen. We've all been disconnected from games before, that's nothing new; however, D.Va players have been experiencing a very unusual phenomenon that's hard to expl
Ultimately players will still find themselves in the rank they belong in eventually. This doesn’t make climbing easier or harder in the long run, it’s just a psychological trick. We’ll have to see how the playerbase responds to it throughout the first season, but my gut says most people are like me and would prefer transparency, no matter how marsh that reality might
It seems like Blizzard wants to protect players from their own feelings with this new system. Obsessing over decreases to your SR after every loss can really put you on tilt, especially if you were close to the next rank up, so Blizzard found a way to keep your SR hidden. Now you can grind away without worrying about your number, in theory, at le
Before Overwatch 2, Overwatch’s competitive mode was fairly straightforward. Every season players would need to play ten placement games to earn their starting Rank between Bronze and Grandmaster. Your Skill Rating, or SR, determined which rank you fell into, and as your SR increased, your rank would go up. The amount of SR you earn or lose in each match would depend on a few performance-related factors, but in essence, wins gave you more SR and losses took SR away. At the end of every match you could see how much SR you gained or lost as well as your total SR, which gave you a pretty good idea of how close you were to the next rank up. This isn’t a complicated system, and if you play other competitive games, you’ve probably seen something like it before. Every game you play results in a small step up or step down on the ladder, and with enough skill and tenacity, you can eventually climb to the highest ra