To cap off the week, players don't seem too happy with the new maps that came along with Overwatch 2, especially those for the Push mode. Many have complained that the maps are too big for the mode , resulting in players having to walk long distances to make it back to the action after getting kil
I mean, I shouldn’t be afraid of disappointing random strangers in a game of Overwatch 2, or worrying they think less of me because I don’t know how to stop feeding as D.Va or suck at hooking folks with Roadhog. If being tank is thrown at me when I queue for all roles, I stick to a reliable hero who is fairly hard to fuck up - like Orisa. She moves slowly, but has plenty of hit points and abilities designed to deflect attacks and heal your allies. Doomfist, Sigma, and Zarya are a little more varied, and I’d need to practice standing a chance at not sucking so bad. But with only a single tank role to fill and a fairly toxic player base, outside of playing against AI and mucking about in the firing range, that opportunity has been taken away.
Overwatch 2 launched with an account merging feature, which would bring along any cosmetics and leftover currency from the previous game. Unfortunately, this feature hasn't been working as intended , and some players still don't have access to skins they bought back when Overwatch launched in 2
Overwatch 2 was supposed to be the same game as Overwatch, only with a battle pass, but it’s not Overwatch without Mei for me. She’s always been my best girl, but things just aren’t the same now. And it’s not me, it’s
There’s a pretty good chance that everything is the same under the hood, but it’s just being presented in a different way. Instead of losing or gaining 25~ SR after every match, Overwatch 2 is just keeping track of your score and delivering all of your SR at once after your seventh win or 20th loss. You don’t get to see what that number is though, which means hitting those season high ranks is going to be a lot har
The Chinese scientist was my most played hero in the first game by a considerable margin. However, with the launch of the latest game, she is being quickly caught by Zarya, D.Va, and Ashe. Mei’s ability to freeze has been taken away, making her significantly less fun to play as. She can still block people with her wall and can defensively hide in ice herself, but her main gimmick has gone. I don’t think she was ever that viable a pick anyway, but at least she had some neat abilities. Now she just does damage and can create walls. Not much to
Imagine Rocket League, but the cars are Lúcios, and you get the idea. You have to boop your way through the stadium and push the ball with your gun (or fist), and score a goal against the enemy team with the gigantic ball. It's a nice change of pace, being rather different compared to most game mo
In the original game, teams always consisted of two tanks, two DPS, and two support. It was an even split, meaning the responsibility was shared across six members instead of a single role being thrust upon you. This changed in Overwatch 2 , with teams now made up of five people and only a single tank. Whoever fills the role is expected to soak up damage, keep their position, and have a level of confidence that I absolutely do not have. I am a baby.
The system secretly tracks losses as you work your way towards 20, but it never tells you how many losses you’ve stacked up. The only way to know if you hit the loss threshold is if you get a rank adjustment before reaching seven wins. You could play up to 26 games (19 loses and 7 wins) before finding out what your new rank is, and you’ll have no way to know - other than keeping track of your wins and loses on your own - whether your rank is going up, down, or staying the s
Described as unrewarding and grindy - and tied to an in-game store that's overpriced - Overwatch fans are longing for the days of randomized loot. They also complain that the change in how to earn in-game currency is making them "toxic", as they're primarily focused on completing challenges to unlock skins, rather than enjoying the game. All in all, players are looking for big changes to Overwatch 2 Support Guide|Https://Overwatch2Tactics.Com/ 2's economy, feeling that it's taken on far too many of the negative traits associated with free-to-play ga
I’ll keep working on improving my tank skills, but overcoming that anxiety is arguably a harder obstacle than getting good at the game in the first place. Please gamers, I just want to play D.Va and not get shouted at for no reason. Stop being so stinky and grumpy.
Failing to do so consistently will lead to a constant stream of deaths or a lack of focus, because without a tank to move alongside, all your teammates can do is flounder around and hope for the best. I’ve been on the other end of this conundrum constantly since launch. So many matches have been lost because a dipshit tank doesn’t play the objective, or charges in before immediately complaining that I wasn’t around to heal him despite jumping into the fray being impossible. Bad tanks are the worst, and I don’t want to take on that reputation because I end up making a silly mistake. Anxiety is one hell of a thing.