Tank is its own role but it comes in two parts - offensive and defensive. You have Reinhardt, Zarya, Orissa, and the like playing defensive, but then you have tanks like Roadhog, Winston, and D.Va who contrast the protective role. Combining offense and defense meant you had someone to defend you from incoming attacks, making it possible to push as a group, while the second tank fought back and kept everyone alive by sponging damage and doling out plenty of their own. These tanks could even work well as flank
I tried her out because she was new and the daily quests keep asking me to queue for all roles which, as we know, really means support. She can shred through squishy DPS characters and heals plenty, at least enough to scratch my Mercy itch. Being able to reach upward of 9,000 healing in quick play while getting eliminations is like playing DPS with a bit more utility, and that’s what makes Kiriko so refresh
I’ll keep working on improving my tank skills, but overcoming that anxiety is arguably a harder obstacle than getting good at the game in the first place. Please gamers, I just want to play D.Va and not get shouted at for no reason. Stop being so stinky and grumpy.
Support and DPS players now slip into the role of tank, whether consciously or not. Brigitte often helps with pushing by using her much-weaker shield when there’s an offensive tank in play, while Lucio relies on his ultimate to essentially turn everyone into a tank, making that the way to push in losing games. There’s clearly a void that people are scrambling to fill, and it’s only made Overwatch 2 characters|https://overwatch2Tactics.com/ even less intuitive to get into. New tanks now have to play the role completely solo, leaving little room for error, and if they do fail, it’s up to the DPS and support to try and fill their sh
As a result, players are switching off voice and text chat en masse and encouraging others to do the same. In social media posts, Overwatch fans say that not disabling chat can damage your mental health, as toxic players have been spotted getting around Blizzard's chat filters to use slurs and make threats against oth
And then you get her cleanse ability which is perfect for tight spots where your healing just isn’t enough anymore. The amount of tanks I’ve saved in clutch moments in quick play with it is amazing and keeps the action going rather than leaving me helpless and doomed to sit in spectate while the overtime ticks down. Chuck in her ult that makes not only you heal and attack faster but your allies too, and she’s solidified as the best healer since Ana, but without the barrier to entry of using a sniper. I’m not very good at sniping, never mind juggling that and healing, so Kiriko is the perfect alternat
And of course, it must be said that loot boxes weren't simply disliked because they were annoying. A study in 2021 also stated that loot boxes are "structurally and psychologically akin to gambling", and suggested that a third of players buying loot boxes could be classed as "problem gamblers". However, with this many Overwatch 2 players complaining about the new system put in place, the battle pass hardly seems to be an improvem
This is, of course, just a theory on how things have gotten so bad. It's possible that the abuse will die down as Blizzard either puts stricter measures in place, or the attention dies down after the launch hype. In any case, it's definitely tainting the game for many, and changing how it's played all toget
My old mains just aren’t fun anymore. Playing Mercy with well over 15,000 healing in lower ranks, keeping the team alive, resurrecting vital players, and helping push the payload, all while avoiding the focus of the entire enemy team, only to get a Cassidy spamming "I need healing" halfway across the map, is annoying ; __ Lucio is fun but doesn’t always work on defence maps, and Bridgette depends on the synergy with the rest of your squad. Kiriko, however, lets me stand on my own two legs in fights, easily jump to my allies with her teleport ability so I can catch Cassidy being a prick and save him, and heal as standard. The versatility is unlike any other hea
In the original game, teams always consisted of two tanks, two DPS, and two support. It was an even split, meaning the responsibility was shared across six members instead of a single role being thrust upon you. This changed in Overwatch 2 , with teams now made up of five people and only a single tank. Whoever fills the role is expected to soak up damage, keep their position, and have a level of confidence that I absolutely do not have. I am a baby.
Whether I bother in competitive with support is up in the air right now. It’s still a headache dealing with angry and ungrateful teammates who splinter across the map and somehow expect to get healed all at once, but at least now I’m enjoying the role again. The rush of scrambling to a critical marker to fill up their health bar while fighting back enemies is exhilarating in a way you just don’t feel with DPS, and the key role you play in ensuring your team’s survival is a wholly unique responsibility. I doubt I’ll ever be a Mercy main again or voluntarily choose healer with my friends when Roadhog and Orisa are right there for the taking, but at least I know that if I gotta pick healer, I have someone I’ll actually enjoy play