One of the more surprising elements of Black Myth: Wukong 's physical release is Game Science's announcement that none of the available editions will actually include a physical disc. Though players will be able to pick up a physical box and receive all the pre-order bonuses that are available as part of each tier of the game's release, none of the editions will include a disc, instead opting for a download code. According to the developer, this was done to scale back the cost of getting physical copies into players' hands, and there are still some worthwhile bonuses that make pre-ordering the game an exciting proposit
It is the first time for Game Science to release a console game globally, and we are currently facing limitations in offline resources required for the import, export, transportation, distribution, and sales of physical discs. These factors have made it difficult for us to sell physical discs simultaneously with the official release of the game.
Soulslike fans have been eagerly anticipating the upcoming Black Myth: Wukong for just over 4 years, but that wait is finally nearing its end as the game's August release date fast approaches. Taking inspiration from the Classical 16th Century Chinese novel Journey to the West , Black Myth Wukong patch Notes|https://blackmythwukongfans.com/ Myth: Wukong puts players in the shoes of The Monkey King himself, Sun Wukong, as he takes on all manner of creatures from Eastern mythology. One of the questions players have had about the game during its long development was whether the title would be receiving a dedicated physical release, and it appears that players will indeed have the option of picking up a physical copy, albeit with a few cave
A proper Soulslike needs to be punishing, making the player feel as insignificant as possible. Every single enemy in a Soulslike game , not just boss encounters, needs to pose a threat to the player. This is ultimately where Black Myth: Wukong may fall short, based on one major fact about the figure its protagonist is based
Maybe some stubborn people just don’t want to engage with the game’s RPG mechanics. Maybe they got used to hammering away at a fight until they perfected it and didn’t need to spend time grinding levels or tailoring their builds, and now they resent having to adapt to a fight rather than overcome it through sheer will. I don’t know, I’m just a tourist, but what I do know is that if you’re unhappy with Erdtree’s difficulty, you need to stay far away from Black Myth: Wuk
Imagine my surprise the next day when, while blearily stumbling around the show floor and scoping out what was there before the big crowds could put me off ever venturing past the press area, I saw that Black Myth: Wukong was not only playable at Gamescom, but had one of the biggest booths of the whole show, towering above the likes of Mortal Kombat 1 and Payda
I walked away from Opening Night Live with Black Myth: Wukong having rocketed up my most anticipated games of 2024 list and the trailer’s incredible music doing a loop-de-loop around my brain. I was totally monkey-pilled and excited to see more of the game, whenever that fateful day might
From talking to other FromSoft experts, I’ve gathered that Erdtree’s fights aren’t as easy to brute force as other fights. In our discussion video last week, reviewer James Troughton explained that their plan to stagger enemies with blunt weapons wasn’t as effective as they’d hoped, but when they switched to a more hybrid build with magic options, they had a lot more success. They also used the Mimic Tear Spirit Summon to distract bosses, and when they weren’t strong enough to beat a boss, they farmed Scadutree Fragments until they w
While Black Myth: Wukong has been marketed as a Soulslike, and it certainly appears to have elements of Soulslike gameplay, it might not be as true to the genre as it should be to technically be classified as such. Unlike most genres, the Soulslike genre is a very particular one, as it is ultimately defined by its niche characteristics. As such, there are certain traditions a game must observe to be both technically classified and publicly recognized as a proper Soulslike, and although Black Myth: Wukong may observe some of those traditions, there is one key characteristic that may set it too far apart from the genre for it to find its home th
If you were planning to buy a physical copy of Black Myth: Wukong when the game launches in August , you might want to rethink that decision. Not because we think the game will be bad, in fact, it looks like another interesting entry in the Soulslike subgenre that's sprung up. But because the physical edition of the game won't have a disc at all.
I haven’t played Elden Ring, but I played two hours of Wukong earlier this month, and these long combos look very familiar. I took on four bosses during the preview and every one of them came at me with the same long strings of attacks that were difficult to read and almost impossible to dodge. Dodging early or late was almost certain death as the attacks just kept coming, and even when I managed to avoid the entire barrage, the opening to retaliate was much smaller than I would have liked. For most fights the cadence was: Boss lunges across the arena and makes five sweeping attacks at me, and if I perfectly avoid all of them, I’m allowed to respond with two light attacks, three at the m