Blizzard has done the impossible - it's got gamers liking loot boxes . No, not because it improved upon the controversial microtransaction, but because it replaced them with something even worse: the Overwatch 2 battle pa
They aren't the only Tank player who feels this way. "As a Tank main, it's really no more fun playing her at this point than it is fighting her," says Eefy_deefy "In Competitive it literally feels like I'm throwing if I don't choose her because she can damn near carry a te
Patches are par for the course in gaming these days. While your live-service behemoths are always tinkering with the meta, keeping gameplay fresh, and fixing all the bugs those first two fixes cause, even the smallest single-player titles come with constant post-launch care these days. Day one patch is now the norm, and while games like Cyberpunk 2077 which launch in historically unacceptable states benefit greatly from devs now being able to fix things in the wild, it’s unlikely Cyberpunk would have launched at all if the studio knew it would be stuck with what it had. On the whole, patches offer a safety net that’s good to the industry, but it sometimes feels like they take away a game’s personal
Does anyone actually enjoy doing daily challenges in games? I for one resent logging in to play and finding a list of chores to do. Even trivial challenges - something I would accomplish through normal play - rub me the wrong way. I don’t know what I’m more upset about: that someone invented such an anti-player progression system, or that every developer in the world took one look at it and said "Yep, that’s good enough for
"I feel like I'm missing out simply because I'm unable to pay up or grind it out with the little free time I have," says int0th3v0id. "It feels so scummy, unrewarding, and unfun. I find myself resentful towards OW for making the game so stressful. I've found myself becoming more toxic because I want to win to complete the challenges, when I used to not care about winni
Mei has recently been pulled from Overwatch 2 for two weeks because players were using her wall to reach places they weren’t meant to. Maybe this is too much to tolerate at the highest competitive levels, but mostly I just think ‘who cares?’. Didn’t they just nerf Mei out of existence anyway? Is it really that big a deal that you can mess around on some m
While we're all enjoying playing Overwatch 2, it seems Blizzard is still struggling with certain aspects of the game, balance primarily. Sometimes it's a particular Hero, other times it's a map, and on some occasions, it's an entire game mode. When it's not balancing issues, it's the in-game store, which either pushes you to spend real money, or doesn't give you cosmetics you've owned since 2016. The cherry on top, however, is a legal matter between Activision-Blizzard and the US Department of Just
It comes with its own risks though. If you’ve played Overwatch 2 at all, you know Moira is constantly played as a DPS . They shred through enemies, rush off to get kills, and rarely come back to help the team, leaving the job to rest on one support’s shoulders. I’m busy scrambling to hit the mute button while I keep a charging Reinhardt alive as he plummets into the entire enemy team, so my shoulders are more than strained. But Kiriko hasn’t ended up like Moira - reviews over at Overwatch 2tactics least, not yet. The ease of being able to jump between damage and healing is similar there, but the DPS doesn’t outclass the healing to such an extent that it’s worth dropping altogether. The two are well-balanced, meaning you can easily flit between keeping D.Va alive and taking out a cheeky Widowmaker perched in the dista
Overwatch 2 launched with an account merging feature, which would bring along any cosmetics and leftover currency from the previous game. Unfortunately, this feature hasn't been working as intended , and some players still don't have access to skins they bought back when Overwatch launched in 2
Whether I bother in competitive with support is up in the air right now. It’s still a headache dealing with angry and ungrateful teammates who splinter across the map and somehow expect to get healed all at once, but at least now I’m enjoying the role again. The rush of scrambling to a critical marker to fill up their health bar while fighting back enemies is exhilarating in a way you just don’t feel with DPS, and the key role you play in ensuring your team’s survival is a wholly unique responsibility. I doubt I’ll ever be a Mercy main again or voluntarily choose healer with my friends when Roadhog and Orisa are right there for the taking, but at least I know that if I gotta pick healer, I have someone I’ll actually enjoy play
And of course, it must be said that loot boxes weren't simply disliked because they were annoying. A study in 2021 also stated that loot boxes are "structurally and psychologically akin to gambling", and suggested that a third of players buying loot boxes could be classed as "problem gamblers". However, with this many Overwatch 2 players complaining about the new system put in place, the battle pass hardly seems to be an improvem