Tank is its own role but it comes in two parts - offensive and defensive. You have Reinhardt, Zarya, Orissa, and the like playing defensive, but then you have tanks like Roadhog, Winston, and D.Va who contrast the protective role. Combining offense and defense meant you had someone to defend you from incoming attacks, making it possible to push as a group, while the second tank fought back and kept everyone alive by sponging damage and doling out plenty of their own. These tanks could even work well as flank
Challenges also incentivize deviant play, which creates a negative game experience. In team games, this means pursuing goals that are different from the rest of your team. The stated objective of the game - get the most kills, score the most goals, capture the most objectives, ect. - may not align with the goals of each individual player. We’ve all seen (and been) the player ignoring the objective while trying to sniper headshots because we had a challenge for it. Both teams suffer when players are asked to do something different than the game’s objective, but the person messing up the game for everyone else is getting rewarded for
Overwatch 2 launched with an account merging feature, which would bring along any cosmetics and leftover currency from the previous game. Unfortunately, this feature hasn't been working as intended , and some players still don't have access to skins they bought back when Overwatch launched in 2
The US Department of Justice and Acti-Blizz have been holding legal discussions regarding the Overwatch League esports tournament. The main reason for these discussions is Acti-Blizz breaking antitrust rules stemming from a "competitive balance tax". The talks have reportedly broken down after Activision "refused to make certain concessio
"I made a support ticket with [Blizzard] and told them I was missing my [Widowmaker] Noire skin with proof of preorder and old pics," said one player on Reddit. "All they said was they’re working on it and to check back later. One month later, still missing." It looks like Blizzard still hasn't figured out this is
One thing that can happen with exclusively-multiplayer games with short matches is that they can sometimes get a bit repetitive. A good way to counter that is to give them events from time to time, spicing things up a bit and giving players new things to check out. Overwatch 2 is no exception, having quite a few seasonal events spread out throughout the
Support and DPS players now slip into the role of tank, whether consciously or not. Brigitte often helps with pushing by using her much-weaker shield when there’s an offensive tank in play, while Lucio relies on his ultimate to essentially turn everyone into a tank, making that the way to push in losing games. There’s clearly a void that people are scrambling to fill, and it’s only made Overwatch even less intuitive to get into. New tanks now have to play the role completely solo, leaving little room for error, and if they do fail, it’s up to mouse click the next web page DPS and support to try and fill their sh
On the other side of things, playing against one tank is even more of a chore because both healers are now focused on the same tank, rather than dividing their heals between two. Take Orissa. She can buff herself and deflect damage, all while Mercy and Moira both keep her health full, meaning that it’s much harder to take her down. If you lose track of other players and focus too much on that singular tank, the enemy DPS can easily swoop in and pick you off. It’s all much harder to play for both sides, but the solution is sitting in the first game - adding a second tank. Overwatch was designed for two of each role and it shows; pulling one away has completely disrupted the way it fl
To cap off the week, players don't seem too happy with the new maps that came along with Overwatch 2, especially those for the Push mode. Many have complained that the maps are too big for the mode , resulting in players having to walk long distances to make it back to the action after getting kil
"It's a really weird direction for them to make such massive maps while removing 2 players from the match. Push doesn't appear to be designed for 5v5 at all," said one of the comments on the discussion thr
Having one tank in Overwatch has made support a complete nightmare, and it’s made some tanks completely redundant in certain modes. I’ve been playing a lot more Mercy, finding it helpful on defense especially as I flutter from teammate to teammate, frantically keeping them alive while they fend off the enemy’s push. But all it takes to stop that is a Zarya toggling her shield, walking right through all of them, killing me, and then strutting back to safety. The lone tank is busy holding the line and the DPS are busy killing the enem
So, it seems Blizzard has sent out a survey to a few players to ask them what they think of the microtransactions , and why they haven't spent any money yet. They're mostly multiple choice questions asking players why they primarily bought the Premium Battle Pass, and to elaborate on the reasoning if they've not bought anything at