That's especially hard to guess considering how much Battlefield 5 was expanded post-launch. There's tons of game modes and other content that DICE added, including a battle royale game mode. Battlefield 6 's developer will surely consider every aspect of the last game, but it should drop Battlefield 5 's Firestorm battle royale. That might seem counterintuitive, since battle royale games are still going strong right now, but it's not what Battlefield 6 needs to succeed. There's too many possibilities available to the game that would go to waste if DICE focused on making another battle royale m
Battlefield 6 will face exactly the same kind of competition if it tries to do another battle royale. In fact, it could do much worse than Firestorm, considering Apex Legends and Call of Duty: Warzone have had more than a year to stake a claim in the genre. There's just not much point in Battlefield 6 trying to muscle in on that turf if it's not completely devoted to the genre. Split focus between game modes will make it harder to ensure a theoretical sequel to Firestorm is special enough to make a dent alongside the battle royale giants. Theoretically speaking, DICE has better things to focus on right
It's been a big few years for the Call of Duty franchise, and that could be trouble for the long-term health of battlefield 2042 dlc|https://battlefield2042play.com/ 6. Call of Duty: Modern Warfare broke franchise sales records , and Call of Duty: Warzone was one of the defining games of 2020. Not to mention, Battlefield will be competing for the spotlight alongside whatever Call of Duty game is revealed next. Not only is that competition for attention paramount for Battlefield's success, but it means that the competition for fans' wallets will also be key later this y
Making sure that each of the game's classes feels distinct from the others is important, but Battlefield 6 also needs to ensure that each class feels viable. For instance, Battlefield 5's Medic class felt vastly underpowered in the early levels due to its emphasis on SMG weapons, which didn't always click for players, especially on the large maps that the Battlefield franchise is known for. Battlefield 4 's customization may very well be the bar, as it offered players tons of weapon options across each cl
If one thing is clear, fans are ready for Battlefield 6 to return to a modern setting . It's been nearly 5 years now since players got a modern entry, with the franchise spending half a decade in WW1 and WW2. Call of Duty: Modern Warfare was praised for its return to modern times when it released back in 2019, and its larger-scale mode Ground War helped fill the hole left by Battlefield's jaunt to the p
Battlefield 5 ’s Grand Operations mode was also received poorly by fans, proving that size is not everything. While Battlefield 1 ’s Operations mode proved exciting, Grand Operations attempted to expand upon it through longer matches. While the concept of chaining multiple modes and maps together to create one lengthy match sounded good on paper, the result was an unfocused and unbalanced mode that saw the defensive team being at a huge disadvantage. Worse, only the final objective truly mattered when determining a winner, making the several minutes of gameplay beforehand feel pointless. While the intentions were good, this increase in size proved to be a negative, with many wishing normal Operations had returned inst
While there is a possibility that this jump to an even more massive scale is disliked by fans or causes technical issues, it could also prove tough when it comes to map design. A player count of 128 will require bigger maps, as the current Battlefield map size would not be able to properly contain that amount of action. Locations would feel cramped and overly hectic, while balancing issues could be caused for the game’s vehicles. 128 players on a small map could see tanks and helicopters blown away instantly, with more rockets and C4 on the field than ever before. With vehicular play being a huge draw for the series, ensuring that it remains fun would be hard to do with 128 players and the current map s
This puts DICE in the tough position of needing to make maps that are larger but also intricate and well thought out. While Battlefield 6 ’s fully destructible cities sound promising, DICE needs to ensure that they are the perfect size for a player count of 128. With the studio never needing to work with such a player count before, it will be interesting to see if it is able to pull off such a feat. It has been a long time since Battlefield players have seen a map that is on the level of Operation Metro or Damavand Peak, though, and it would be great to see Battlefield 6 deliver in this a
With the Modern Warfare trilogy wrapped up back in 2011, Infinity Ward’s return to the modern era saw the developer starting from scratch. Though characters like Captain Price and Gaz made a return, and more figures returned via the game's post-laucnh Seasons of content, the old story was left behind. In its place, a fresh tale was told, with this one focusing on the new character Farah and her country’s fight for freedom. Beyond just starting a new narrative, though, a new tone of realism was introduced, with action-packed missions like Modern Warfare 2 ’s Cliffanger being replaced with gritty and intense night vision raids. While some still prefer the classics, this new style worked well for fans, too, and it seems like Battlefield may be trying to pull from this succ