In fact, some eagle-eyed users were able to spot the visual discrepancies then. User RolfStarGames on the GTA Forums captured the below images doing a thorough investigation between the original build and captures post Update 1.03. You can check those images in the following gallery:
With Plunder just getting underway, now is the time to jump into the fray since everyone is still figuring out the best way to win. Hopefully, this guide will give you a leg up in the competition, assuming your team is able to work well toget
When the round begins, it’s a mad dash to the center of the map where nine supply bags await to be collected. At this point, you essentially have one of two options: post up from afar and pick off anyone who runs to the pile of supplies with your long-ranged weapon, or smash-and-grab your way to the loot before running back towards your base in a serpentining fashion so as to not be shot in the back. Both methods have their charm, as long as you’re honest with the type of player you are. Just make sure that you are using any of the Dead Eye Ability cards available to you and your team. If you are a confident sharpshooter, you’re probably better suited to provide support. If you’re less talented at shooting, well… hopefully, your stamina is maxed out. You’ll be running - a
Obviously, there is always the chance that there are mitigating factors causing these differences -- in previous rumors of downgrades, these could have been caused by differences in the weather or time of day . On the other hand, it isn't totally uncommon to see assets shift in updates as games are further optimized, either intentionally or unintentionally. However, if this is real and not just unfortunate side-by-side screenshot grabs, it is a shame. One of the principal reasons the game received a 10 from DualShockers is because it was a technical showstopper , including the lighting.
Finally, Rockstar has detailed some of the ways that it's looking to improve its online cowboy simulator. It has reduced player visibility on the world map in order to prevent players from being able to track someone down and blast them repeatedly. On top of that, if you make enough trouble, you'll appear as a dark coloured icon on the map, and you can expect bounty hunters to come calling. You can also attempt to "parley" with rival players and posses in order to call a truce, or end a feud in a death ma
During the beginning minutes of the round, it’s all about grabbing loot, be it from the center of the map or plundering it from other teams’ base. One of the most effective strategies is to move about the map in teams of at least two people. That way, one player can provide support while the other grabs the supplies. If that player happens to be taken out, the covering player can (in theory) be right there to snag the dropped loot and run it back to the base. Running as a full team of four might seem like overkill, but overwhelming your rivals is just as effective of a strategy - at least until you start piling up the suppl
In short, if you’re a player who likes to be a little more tactical than barrelling around and spraying bullets like Arnold Schwarzenegger in… absolutely all his movies, Spoils of War is probably for you. There’s still a lot of high-octane action to be had here, as there is in other Red Dead Online showdown modes, so don’t fret on that count eit
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Let’s say you forego jumping into the fray. Maybe you’re more effective as a lone-wolf who is patient enough to wait out the initial chaos. Plunder’s maps are large enough to avoid confrontation while offering up plenty of crates, rocks, trees, and cliffs to use as cover before making your move. Skirting the invisible border is also a solid way to move (slowly) around the map en route to your rivals’ bases. However, keep in mind that players often respawn between the map’s border and their base, which could result in you getting caught while you’re sneaking around. Additionally, running out of bounds while carrying supplies, even for a split second, will result in the bag being reset in the center of the map (which happened to us more times than we would like to admit). If you’re patient, bases with only one or two delivered supplies remain relatively unguarded, allowing you to swoop in, steal the supplies, and run as fast as you can back to your own base, since your position on the map will be visible to everyone while holding the l
Your objective -- as you’ve probably guessed -- is to make your way to the opposing team’s base to nab some of their loot and add it to your own stockpile. It sounds simple enough; just the sort of thing Arthur Morgan and his buddies are used to out on the frontier. Lone wolf gunslinging will only carry you so far here, though, because… well, the other team’s also trying to do the same to