Your objective -- as you’ve probably guessed -- is to make your way to the opposing team’s base to nab some of their loot and add it to your own stockpile. It sounds simple enough; just the sort of thing Arthur Morgan and his buddies are used to out on the frontier. Lone wolf gunslinging will only carry you so far here, though, because… well, the other team’s also trying to do the same to
For most, the addition of the Rockstar Editor and a better photo mode is a no-brainer. I talked to a few members of some large " GTA V Snapmatic crews" who expressed their opinions on the lack of tools for photography/videography in Red Dead Redemption 2.
However you feel about Nintendo’s plucky little hybrid handheld, you’ve got to admit that the Switch deserves some kudos. Arriving in the wake of the unfortunate Wii U, it sure had its work cut out for it. After a bumpy start, the likes of Super Mario Odyssey helped get that momentum going, and sales have been super solid ever si
Partnered with even more tools that Rockstar Games added to allow more diverse fan content, the Rockstar Editor quickly became a one-of-a-kind feature. These other tools included Director Mode - which was mainly a "you can change whatever you want" mode - and the Snapmatic phone app that had existed since Day 1. The tools were so diverse that multiple players are making fully-fledged films with what is available to them.
Infamous Rockstar Games insider Yan2995 weighed in on the conversation, adding that "[the Editor is] gonna come later, it has to. It's such a great tool giving them free marketing. Could be a PC exclusive later added to consoles, like they did with GTA V , even though it's pretty silly to do it like that."
A physical edition of the catalogue included Nintendo’s console alongside the Playstation 4 and Xbox One on the list of compatible gaming machines, and fans seem to think this may indicate an upcoming announcement on the part of either Nintendo or Rockstar. There may be some credibility to these claims; Walmart Canada infamously let slip that Bethesda’s Rage 2 and Gearbox Software’s Borderlands 3 were forthcoming well in advance of their official announcements, and this could be yet another example of a retailer jumping the
The not so glamorous practice of crunch is one that has reared its head and come into the spotlight more than ever over the past year. Games like Red Dead Redemption 2 and Anthem specifically have been called out for having particularly rough development periods, though there are many other examples. In a recent interview with Kotaku, Co-Founder Marcin Iwiński and Cyberpunk 2077 Director Adam Badowski highlighted that CD Projekt Red, a studio that actually has a notable reputation for crunch within the industry, is taking steps to ensure the work-life balance of the developers there is more sustainable and that crunch isn't mandat
The kicker here seems to be that, while audiences would no doubt be extremely receptive to a Switch translation of the record-setting game, it might not be all that feasible. While AAA titles like 2016’s Doom and Wolfenstein II: The New Collossus have received Switch ports, games as visually detailed and ambitious as RDR2 are few and far between on the system. It may be true that Nintendo managed to cram something as expansive and marvelous as Breath of the Wild onto a Switch cartridge, but the fact remains that, were Rockstar’s game to come to the console, it would likely come with more than a few caveats and restricti
Red Dead Redemption 2 , as we all know, was one of the games of 2018. It was quite a stacked year, too, seeing the likes of Marvel’s Spider-Man , God of War , and Super Smash Bros. Ultimate hit shelves, but for many, Red Dead was the clear winner. As a single-player experience, it’s among the biggest and deepest open-world titles we’ve ever s
Or so you’d think, at any rate. According to Nintendo of America’s Reggie Fils-Aime, the main reason Red Dead Redemption 2 missed out on a Switch release was simply that the system was released too l
Instead, Red Dead Redemption 2 Challenges|https://reddeadwildland.com/ Dead launched with no photo mode, director mode, or Rockstar Editor. The game's only option for in-game photography is with a limited in-game camera or by simply turning the HUD off. Not the most ideal way to create visual content, especially with one of the most gorgeous games ever made. Of course, with the talent that a lot of fans possess, they were able to make do with the camera.
"We’re known—let me be humble for a moment here—we are known for treating gamers with respect...And I actually would [like] for us to also be known for treating developers with respect." Iwiński stated. He went on to say that "We’ve been working toward it for some time already...but we want to be more humane and treat people with respect. If they need to take time off, they can take time off. Nobody will be frowned upon if this will be requested." Badowski also highlighted that there are personal motivations for this change as well: "We are getting older, and most of the people who are responsible for crunch, they have families, little kids, and they feel exactly the sa