I would just note, you don't need to look back too many years when Holiday seasons were just inundated. People basically released products in the Holiday season and this company performed well. So it all comes down to quali
People who love the series tend to proclaim it from up high, and it's good when people feel so passionately about something. However, even the most diehard fans have to admit the games are not perfect. They come pretty close at times, but come up just shy of flawlessn
For those of you addicted to running through Free Roam mode in Red Dead Redemption with your buddies, you're in luck because that experience is about to get enhanced. In the third DLC pack, titled the Free Roam Pack, new action spots will be added in addition to posse scoring, leader-boards, more challenges and more gang hideouts. There will even be a new way to prevent "griefing" when Free Roam Pack releases. The price and date of this DLC have yet to be determi
Arthur Morgan's journey is more nuanced with a longer build up. Because of its focus on character development and significantly larger cast, people perceive it as being slower than the first one. Some of the character arcs, and particularly Morgan's personal journey, showcase themes and situations that gaming has rarely, if ever, s
I will immediately state that I'm not pointing a finger at Rockstar saying they copied another game. In this industry, like any art, learning from others goes a long way. Rockstar has always been able to craft exceptional games -- just look at the most recent years of success with GTAV Online or any of the GTAs. What has Rockstar learned? From the looks of it, that it’s possible to create epic playscapes representative of our real world that will be fun to play in without fantasy or sci-fi. It has gotten a bit tedious that every game that’s willing to put out these massive sandboxes restricts it to stories of fiction, except Rockstar of course. Covering a bit more ground, the upcoming Assassin’s Creed is also helping fill this much-needed role for games.
President Karl Slatoff also mentioned that Red Dead Redemption 2 will have an "all-new online experience," but declined to provide more information about it. The wording seems to indicate that the online feature of the game will be in some way different from Grand Theft Auto Online, but at the moment we have no idea
"we're always worried about the competition and never take anything for granted, never claim success early. We do our best to create phenomenal entertainment and market it effectively, and then we explain what happened. We have enormously high expectations for October with the launch of red dead redemption 2 weapons|https://reddeadstation.com/ Dead Redemption2. We take the competition seriously and we're really exited about the rele
Cowboys, the Legends and Killers DLC pack is coming! If you've been enjoying tying people to train tracks and popping off during the standoffs in Red Dead Redemption for Xbox 360 and PlayStation 3, the additional content to that game-play experience is on its way. Fans of the original title Red Dead Revolver (for Xbox and PlayStation 2) will be pleased to know that 8 Red Dead Revolver characters are making their return to the Red Dead universe, along with 9 new multi-player m
"Rockstar Games has employed some creative techniques in cross-promotion. I think they're pretty exciting. Social Club has an awful lot of members and they're avid fans not just of Grand Theft Auto, not just of Red Dead Redemption, but also fans of Rockstar Games. I think it's great that there is some cross-promotion going
Red Dead Redemption II’s landscapes seem representative of the feelings pulled up from a game like The Witcher 3 by how one plays in them. The Witcher 3 presented a blend of main storyline with endless possibilities of getting sidetracked in an open world out of curiosity. The opening shot during the credits followed up by the mountain side view says it all. As Breath of the Wild did when it showcased its open world, RDRII is showing these places to say ‘go there!’ Don’t worry RDRII, we will. When people think of the West/Frontier, it’s usually the setting of the first Red Dead Redemption. RDRII is presenting a landscape that will be exciting to explore. North America has a landscape that is gorgeous giving to views that are cause to stop and soak it in. It'll be refreshing to visit something familiar even if alien to the present timeline. Anyone who has hiked into North American wilderness will know this feeling immediately.
This is where it will be interesting to see if Rockstar has learned from games like The Witcher. RDRII could showcase mature tales that not only make for interesting stories but also allow the player to forget they are doing a side-quest, instead getting lost in the game's world. This doesn’t look to be a problem though, with heavy emphasis on the wide range of a cast seen throughout the trailer even if just the tip of the iceberg. Like GTAV, RDRII is giving its audience a living breathing world, that famous — when this is off the world keeps going — mentality.