The not so glamorous practice of crunch is one that has reared its head and come into the spotlight more than ever over the past year. Games like Red Dead Redemption 2 and Anthem specifically have been called out for having particularly rough development periods, though there are many other examples. In a recent interview with Kotaku, Co-Founder Marcin Iwiński and Cyberpunk 2077 Director Adam Badowski highlighted that CD Projekt Red, a studio that actually has a notable reputation for crunch within the industry, is taking steps to ensure the work-life balance of the developers there is more sustainable and that crunch isn't mandat
The collaboration with Barking Irons specifically also makes sense, considering the clothing line has built its brand on "peculiar American stories" - which _ Red Dead Redemption 2 _ is no stranger to - not to mention the fact that the ‘Barking Irons" name also extends into the world of alcohol with their bottle of 100-proof "Barking Irons Applejack," in which Arthur Morgan would no doubt happily indu
Rockstar announced the partnership with New York-based Barking Irons yesterday, which features a collection of western apparel and accessories that resemble the same nods to authenticity as the realistic elements found within _ Red Dead Redemption 2
Fans have been waiting for the online portion of the game to become a little more robust, as it is less rich than Rockstar's other online world, Grand Theft Auto Online . Hopefully, this is just the beginning of a slew of new ways to get your cowboy
As for the crunch that will be retained, Iwiński told Kotaku "We’ve been communicating clearly to people that of course there are certain moments where we need to work harder—like I think the E3 demo is a pretty good example" and Badowski said "sometimes we have unique specialties, very unique people, and you cannot clone them. We need them to work on highly specific things. And we need to ask them to spend more time on something highly specific because there’s no other way to do
Nintendo’s own big-hitters like Super Smash Bros. Ultimate and Pokémon: Let’s Go Pikachu/Eevee have been selling like the proverbial hotcakes, but that’s a given. The truly interesting thing about the Switch is that third-party developers have been embracing it too, to a far greater extent than most of Nintendo’s recent syst
It is a genius move on the part of Rockstar to partner with a clothing brand for an exclusive _ Red Dead Redemption 2 _ collection. Plenty of Twitch streamers have already taken to donning western wear during their _ Red Dead Redemption 2 _ streams. An official line of in-game apparel will make that cause even more accessible and
I'm sure to the surprise of few, Rockstar Games' Red Dead Redemption 2 is leading the pack this year with the open-world sim earning 7 different category nominations. Following closely behind is a pair of Sony first-party titles in God of War and Marvel's Spider-Man each of which received 6 nominations each. All three of these aforementioned games are also nominated for the highly-coveted Game of the Year award, with Celeste and Return of the Obra Dinn rounding out the categ
Overall, CD Projekt Red believes that the final stages of the highly anticipated Cyberpunk 2077's development will "be better than The Witcher ’s finishing period" in terms of crunch. While this all sounds great on paper, Kotaku also highlighted that some crunch may still exist within the studio following this shift and that the development of Cyberpunk 2077 hasn't gone as smoothly as the general public may perceive it. One anonymous former CD Projekt Red Dead Redemption 2 strategy|https://reddeadwildland.com/ developer even told Kotaku that "I’ve felt that there are hundreds of parallels that could be drawn between the story of the rocky development of Anthem and the story of the rocky and even-more-rocky-to-become development of Cyberpunk 20
"We’re known—let me be humble for a moment here—we are known for treating gamers with respect...And I actually would [like] for us to also be known for treating developers with respect." Iwiński stated. He went on to say that "We’ve been working toward it for some time already...but we want to be more humane and treat people with respect. If they need to take time off, they can take time off. Nobody will be frowned upon if this will be requested." Badowski also highlighted that there are personal motivations for this change as well: "We are getting older, and most of the people who are responsible for crunch, they have families, little kids, and they feel exactly the sa
Let’s say you forego jumping into the fray. Maybe you’re more effective as a lone-wolf who is patient enough to wait out the initial chaos. Plunder’s maps are large enough to avoid confrontation while offering up plenty of crates, rocks, trees, and cliffs to use as cover before making your move. Skirting the invisible border is also a solid way to move (slowly) around the map en route to your rivals’ bases. However, keep in mind that players often respawn between the map’s border and their base, which could result in you getting caught while you’re sneaking around. Additionally, running out of bounds while carrying supplies, even for a split second, will result in the bag being reset in the center of the map (which happened to us more times than we would like to admit). If you’re patient, bases with only one or two delivered supplies remain relatively unguarded, allowing you to swoop in, steal the supplies, and run as fast as you can back to your own base, since your position on the map will be visible to everyone while holding the l