As anybody who’s spent time with the game will tell you, Red Dead 2 is a game of vast possibilities, dizzying scope and… well, it could be one of the all-around biggest games ever made, in terms of the world and freedom to traverse it. Is this really something the Switch could have handled? It’s all moot anyway because it didn’t happen and isn’t likely to, but there it
Speaking to The Hollywood Reporter earlier this week, Reggie discussed the great success that the Switch has been enjoying, but also a couple of recent shortcomings of the system. One major one being: Red Dead Redemption 2 isn’t on
Instead, Red Dead launched with no photo mode, director mode, or Rockstar Editor. The game's only option for in-game photography is with a limited in-game camera or by simply turning the HUD off. Not the most ideal way to create visual content, especially with one of the most gorgeous games ever made. Of course, with the talent that a lot of fans possess, they were able to make do with the camera.
Because of Xbox setting its sights at the future of backwards compatibility, it will no longer be adding Xbox 360 and original Xbox titles to the backwards compatibility program from next week onwards. The final games to be added to the library before Xbox focuses on Scarlett full-time will be Armed and Dangerous, Indiana Jones and the Emperor’s Tomb, Sphinx and the Cursed Mummy, classic titles from the Splinter Cell series such as Chaos Theory and Double Agent aswell as Unreal Championship 2: Https://reddeadwildland.com The Liandri Conflict. According to the company, "you can now play the entire Splinter Cell franchise on Xbox O
Some other fans, however, take a more hard stance on the lack of creation tools in the game. "Honestly, it makes no sense to me that [the Rockstar Editor] didn't come with release." avid content creator GTAGFX tells me.
While crunch may not completely dissipate, hopefully CD Projekt Red does stick to its word and end Cyberpunk 2077's development with a period that's light on stress like Marcin Iwiński is suggesting: "I think this is the commitment we’re ready to make today, and we’ll be listening to people. We definitely open a lot of lines of dialogue here, and we’d like to start with th
On the PC front, Steam doesn’t seem all that likely to offer up an all-encompassing sale like they do each summer. There may be some smaller seasonal event, but those looking for deep discounts on that platform will still probably have to hold out until either late June or early July to send more money Gaben’s
"Like we said on stage, we're going to bring four generations of content to Scarlett, including all the games on the Xbox One, we have the 360 and the original Xbox games, and not only do we want those to run, we want them to run and play better than you've ever seen them on Scarlett. All your accessories are compatible moving forward as well. If you go and buy an Elite Wireless Controller or Series Two Controller that will be forward compatible on the Scarle
As for the crunch that will be retained, Iwiński told Kotaku "We’ve been communicating clearly to people that of course there are certain moments where we need to work harder—like I think the E3 demo is a pretty good example" and Badowski said "sometimes we have unique specialties, very unique people, and you cannot clone them. We need them to work on highly specific things. And we need to ask them to spend more time on something highly specific because there’s no other way to do
There's a good chance you will need to blow these images up to notice the difference, especially if you are a newcomer to ambient occlusion. Put simply, ambient occlusion is a game rendering realistic lighting based on the actual geometry in the room -- if a lighting source would be blocked, we wouldn't expect to see every inch of nooks and crannies. For a visual demonstration, you can take a look at this (thanks to website GamingScan ):
Several things pop up in this comparison photo -- you can see that Arthur's jacket is more illuminated and has far less shadow on the right-most image that has is taken with Update 1.06. Shadows under the bar are less prevalent and the general lighting is all around brighter.
However you feel about Nintendo’s plucky little hybrid handheld, you’ve got to admit that the Switch deserves some kudos. Arriving in the wake of the unfortunate Wii U, it sure had its work cut out for it. After a bumpy start, the likes of Super Mario Odyssey helped get that momentum going, and sales have been super solid ever si
"Absolutely. We’d love for it to be there. But again — and this is where there needs to be an understanding of just the development process — Red Dead has been in development for years, time that predated any communication of Nintendo Switch. So, from the developer’s mentality, they need to move forward and finish the game they’ve been working on and then be in a position to look at other opportuniti