A man of many talents, Walter Day was born to be part of the entertainment industry. He is a game designer and historian, but is better known for creating Twin Galaxies-- the world leader in video game records. After reading an article on games in 1982, Walter was then inspired to form a date base of the world's leading arcade scores. This led him to becoming an official referee and scorekeeper for video games. He has appeared in documentaries and at various gaming competitions. Walter has contributed to the Guinness Book of World Records, helped with the founding of the International Video Game Hall of Fame and attended a special video game exhibition at the Smithsonian art museum. Walter has since moved on to focus on his music career but he still remains an iconic member of the industry.
Rockstar Games Announces ‘Outlaws To The End’ Co-Op Mission Pack for Red Dead Redemption Free-to-download co-op game play coming to Red Dead Redemption New York, NY - May 5, 2010 - Rockstar Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), is proud to announce the ‘Outlaws To The End’ Co-Op multiplayer Mission Pack for Red Dead Redemption. Available FREE this June simultaneously for Xbox LIVE® and PlayStation® Network, this brand new co-op mode adds an entirely new dimension to Red Dead Redemption’s game play. "Multiplayer in Red Dead Redemption offers players a whole new way to encounter the massive open world we’ve created, but we felt the experience would not be complete without co-op game play," said Sam Houser, Founder of Rockstar Games. "With these missions, we wanted to create new ways for players to share in the experience of engaging with this amazing landscape." One of three downloadable content packs, the ‘Outlaws To The End’ Co-Op Mission Pack features six all-new multiplayer missions full of outlaws, epic gunfights, and revolution for 2-4 players. The ‘Outlaws to the End’ Co-Op Mission Pack offers additional multiplayer XP rewards and brand new Achievements and Trophies to unlock. These six explosive and epic missions will play out across the game world, including:"Walton’s Gold"Walton’s Gang have taken control of a mining camp rich with gold. Fight through the camp and load your mine cart with as much gold as you can carry and get out as fast as you can – Walton’s boys have rigged the place to blow. "The River"Ride a raft down river, taking out rebel encampments along the way until you reach the rebel stronghold of Nosalida and a final epic battle for the town’s massive weapons caches. Watch out for Gatling gun-equipped enemy rafts. "Ammunition"The Mexican Army has the town of Tesoro Azul under siege. Storm the gates under heavy cannon, Gatling gun and sniper fire to destroy the Mexican artillery placements. Go to www.rockstargames.com/reddeadredemption for more information. Stay tuned for news about two additional downloadable content updates for release later this sum
Yesterday, Rockstar announced that the online multiplayer component of Red Dead Redemption 2 will be playable as a public beta sometime in November; roughly a month after the single-player game relea
New York, NY - May 5, 2010 - Rockstar Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), is proud to announce the ‘Outlaws To The End’ Co-Op multiplayer Mission Pack for Red Dead Redemption. Available FREE this June simultaneously for Xbox LIVE® and PlayStation® Network, this brand new co-op mode adds an entirely new dimension to Red Dead Redemption’s game p
Today Rockstar and https://Reddeadstation.com/ Sony Interactive Entertainment showcased the content for Red Dead Online -- the online portion of Red Dead Redemption 2 -- that PS4 owners will be able to enjoy for thirty days before their Xbox One brethren get their hands on it as well.
There's trouble in the Old West as Rockstar games' big update for Red Dead Online _ has players running for the hills. Hoping to cash in on the hype surrounding _Grand Theft Auto Online , the formula hasn't worked quite so well in the dusty plains of the American des
Rockstar has attempted (and succeeded) to stop griefing players to a degree. Non-griefing players will now be invisible to anyone more than 150 meters away, while griefers will be more visible on the map by having a bounty put on their head. However, even this has its critics as others point out the addition of bounties for relatively minor incide
I will immediately state that I'm not pointing a finger at Rockstar saying they copied another game. In this industry, like any art, learning from others goes a long way. Rockstar has always been able to craft exceptional games -- just look at the most recent years of success with GTAV Online or any of the GTAs. What has Rockstar learned? From the looks of it, that it’s possible to create epic playscapes representative of our real world that will be fun to play in without fantasy or sci-fi. It has gotten a bit tedious that every game that’s willing to put out these massive sandboxes restricts it to stories of fiction, except Rockstar of course. Covering a bit more ground, the upcoming Assassin’s Creed is also helping fill this much-needed role for games.