Once Human is an always-online multiplayer open-world survival crafting game. If you’ve recoiled from that sentence and are now shaking your head in disgust, Https://oncehumanworld.com/ I completely understand. But bear with me. Once Human is not revolutionary in its design, but from what I’ve played so far, it takes a lot of concepts familiar to the genre and makes them better. Combat is satisfying, though it definitely needs a few tweaks when it comes to PvP balance; building is complex and gratifying; the grind for materials isn’t even that bad (with better tools, trees can drop thousands of pieces of wood at once); and the world design is downright bizarre. Take a look at these nutcrackers as an exam
This sort of seasonal wipe model suggests that the game simply isn’t engaging enough to hold its player base for a long time. I often think this about Diablo. If the game is so great, why do I need to start it from the beginning every couple of months? Rust, of course, has its own special kind of audience, but the same logic applies there. What’s the point of a game that wipes all your progr
Additionally, Starry Studios notes that the developers have "heard [players] concerns and will continue to improve on how we describe our data privacy practices." These privacy worries seem to be a top priority for Starry Studios and NetEase, especially since Once Human 's launch isn't off to a compelling start. Despite releasing on July 9 across several platforms , Once Human has faced so-so feedback, which has led to the title sitting at largely Mixed reviews on Steam. The free-to-play survival horror game has garnered some praise for how fast its developers respond to community issues, but many fans were immediately turned off by Once Human the moment they read the te
It also states that it will only collect "information such as social media account usernames, names, and address in user surveys that users voluntarily participate in" and that players can "provide as much or as little information in these user surveys if they choose to respond to the survey at a
Under the " Personal Information we receive from you " section of the policy, it states they may collect "first and last name, title, prefix, email address, telephone number, (instant) messaging account, postal address, date of birth, age, gender, country/region, and government-issued ID, such as passport information." That seems a lot, and has caused major concerns within the game's fledgling community. This policy has led to a swathe of negative reviews on Steam , with dozens of players sharing their distrust for what they're expected to agree
The statement claims that the company would only collect government-issued IDs when "the local laws require us to do so, when the identity of a user's parent must be verified to obtain consent for their child, or when the user wishes to correct their age information." Adding that "ID information is deleted immediately after we have fulfilled the purpose for collecting the ID information in the first pla
Just last week, The First Descendant was criticized for its "predatory" monetization practices and seemingly dodgy drop rates . Now, Once Human , which only launched yesterday, is being review-bombed on Steam due to major privacy conce
Some players love this. It levels the playing field for new and returning players alike. It’s impossible for a 100-player guild to hoard wealth, resources, or otherwise dominate a server indefinitely. Each new server wipe inspires new gameplay narratives between players, emergent conflicts, and dynamic scenarios to enjoy. Cosmetic currency and items earned during that server wipe are persistent in your game, which means you should always have something to show off for actually playing the g
Another player referred to the game as an " identity theft speedrun ," a sentiment echoed by others who quickly compared it to spyware. Some users even reported that when they booted up the game, other programs were also opened in the background of their
"This privacy policy is problematic because it lacks clarity, transparency, and appears to over-collect personal information without sufficient justification or safeguards for user privacy. Regularly, privacy policies should prioritize user consent, data security, limited data collection, and clear communication of data usage purposes," one review said. The biggest issue for users is the lack of honesty and transparency on the developer's part, even though NetEase and Starry Studios have collectively published a statement (via Steam ) in an attempt to iron out these concerns. Starry Studios isn't the only company facing backlash for data privacy issues recently, with Insomniac becoming a victim of data leaks not long
However, I foresee one major, glaring fault with Once Human: seasonal wipes. Once Human is a bit like Rust. In that game, players fight over resources, build bases, and generally get up to a lot of nonsense over the course of a ‘server wipe’. Servers wipe once a month on Rust, the last Thursday of every month. In Once Human, server wipes will occur every six weeks, over the course of six ‘phases’ in the server’s life cycle—each phase introduces new monsters and new battles for PvP players, with better loot and rarer resour