It's difficult to decide if one game is better, as Monster Hunter Rise is from an ongoing series, while Wild Hearts is a new IP that still has much to prove. That said, Monster Hunter Rise may be the better option for a bigger group of friends playing on the same platf
Elder Dragons are the most powerful monsters in the world of Monster Hunter . Any discussion about the strongest monster is inevitably dominated by Elders. The classification of Elder is marked by the ability to cause major damage to an ecosystem. However, there are a select few monsters with this level of influence that aren't actually Elder Drag
Some games have definitely used weapon durability systems better than others. Dying Light , for example, allows for repairing and upgrading weapons. In Monster Hunter , your weapons become less sharp as you use them, limiting what you can cut through, but the game allows for the use of whetstones in order to sharpen them again (though different weapons have different limits). The weapons in Fire Emblem break after you’ve gone through the number of uses per weapon, but most of the weapons are so easy to replace that it doesn’t become a consistent detraction from the game, it simply adds to the strategy per
What good would a list about cooking games be without the classic and ever-present Cooking Mama ? Ever since its debut in 2006, the Cooking Mama franchise has been a staple of cooking games, allowing players to learn the basic methods of preparing a wide variety of dishes, and trying to make them just as good as M
The Diablos is one of the original monsters in the Monster Hunter franchise, and even generations later it remains a fierce foe. Although it possesses no status ailments to inflict on hunters, its massive size, brute strength, and preference for arid environments make it a challenging hunt, especially as players accrue higher Hunter Ra
However, this is not to say that durability systems should just be eliminated entirely. In fact, when done right, they can make gameplay feel more realistic in a way that isn’t infuriating. For starters, apart from survival games, weapons can still have a durability limit without breaking. Or perhaps eventually they will break, but you’re able to keep tabs on how worn out your weapons are, and you can choose to go and repair them before they get close to breaking entirely. This would keep the realism element without making the player feel like they need to entirely avoid using their better weapons. This would also avoid the aggravating part where you must constantly be finding new ones to pick up (though you likely would need to be gathering supplies as you progress through the game, to have the materials to fix weapons lat
Updated March 17, 2025, by Blaise Santi : Monster Hunter Wilds has been out for nearly a month, giving players both old and new to dive into the grind of hunting monsters and crafting gear online with their friends. It's about time we look at how the new game stacks up against the previous entries in the franchise, as many of its quality-of-life changes and innovations may attract new fans as much as they could be alienating to longtime devotees of Monster Hunter. Whether you first heard of Monster Hunter when Monster Hunter World took the gaming world by storm in 2018, or you've been around since the early days on PlayStation, here's everything you need to know about the series' ranking from worst to b
A feature unique to Wild Hearts is the ability to create Karakuri, https://Monsterwildlands.Com various tools and devices built from Karakuri Threads collected from the surrounding environments. In earlier gameplay footage, this brought up many Fortnite comparisons, but there are some key differen
The Yian Garuga looks like an Elder Dragon in appearance, but it's actually classified as a Bird Wyvern in-game. It was introduced in Monster Hunter: Freedom Unite for the PlayStation Portable, and it's been brought back for almost every Monster Hunter title since except for Monster Hunter: Rise (though it's still possib
More than that, the argument has been made that weapon durability systems basically discourage combat altogether. If you must constantly replace your weapons—and especially if you’re carrying a better weapon with you—you’re reluctant to use it because you don’t want to use it up. Furthermore, it also encourages players to use the worst weapons possible in every battle, in fear of using up the good ones. Instead of encouraging the usage of a variety of weapons like the system is supposed to, it often ends up encouraging players to simply avoid combat. Sometimes, players even finish the game without using any of the best weapons, because they "might need it later"—indefinitely. It almost seems like weapon durability is basically the game’s way of shooting itself in the f
Geralt of Rivia's first big crossover came in his appearance in Soulcalibur 6 as a playable character. With the Soulcalibur series' focus on melee-weapon combat, Geralt of Rivia made perfect sense as a fighter. He was able to wield his sword with the usual grace and spins that fans expected, as well as putting some of his iconic Witcher signs to use. Another major game for Geralt was Monster Hunter World 's Witcher crossover eve