In addition, the post goes on to cite the recent arrest of fifteen suspects in connection to developing and selling cheating programs that affect PUBG . These cheating programs also contained within them a Trojan Horse software, which essentially piggybacks its way into your computer on another, legitimate program and then begins to collect information on you from behind the sce
PlayerUnknown may have only recently started thinking about his next game, but he also told fans not to expect it too soon since there's still plenty he wants to do with PUBG . Not only does he plan to continuing improving the popular multiplayer shooter - PUBG 's developers admitted to failing players recently - but he plans on making sure it becomes an eSports staple. Greene talked about the importance of hiring former Riot Games chief marketing officer Jung Hyun Kwon, and hopes to replicate the success of League of Legends in the Korean market, which makes sense now that games like H1Z1 are attempting to push Battle Royales into the eSports ar
"But our name was used to officially promote their game without our knowledge. There was no discussion. It was just a bit surprising and disappointing to see our business partner using our name officially to promote the game mode that is pretty similar to us and there was misunderstanding in the community that we're officially involved in the proje
While PUBG propelled Greene to superstardom within the gaming community, it wasn't his first project. He previously made a name for himself by helping birth the Battle Royale genre by creating mods for both ARMA 2 and DayZ . Then, he went on to consult on Daybreak Games' H1Z1 (which recently made its way to PlayStation 4 and managed to get over 4.5 million downloads in just three days) before teaming up with Bluehole in order to create PlayerUnknown's Battlegroun
It's great to see that Greene has realistic views towards his next game. Trying to replicate the success of PUBG would be a near-impossible task, and every move he makes in the future will be under a microscope. There will always be angry fans and critics going forward, so his attitude of " I'm probably going to get sh*t on, but that's okay " is the right one to h
The Battle Pass feature is an increasingly popular alternative to other forms of DLC microtransactions for "Games as a Service" titles. It's not as expensive as splitting DLC up into individual pieces and is not as predatory as Loot Boxes, since there's no RNG. The trade-off is that Battle Passes require a lot of time investment to earn everything, and even then players might not level a Pass up high enough to get everything. For most players, however, that risk is more than worth the benef
Of course, it isn't hard to see why PUBG Corp. and Bluehole are concerned about Fortnite . In the time since its battle-royal mode launched, the game has seen a surge in popularity among both content creators and casual games. The game has seen such success that not only has it beaten the record for most concurrent players previously held by PUBG but it is also now reported to make more money than it
The Korean company behind PlayerUnknown's Battlegrounds is taking Fortnite _ developer Epic Games to court. The Bluehole subsidiary PUBG filed a lawsuit in January claiming that Epic's free-to-play battle royale title is infringing on its copyright. While the _Fortnite developer is based in America, their Seoul-based Epic Games Korea branch has been named in the injunct
The Korea Times reported Pubg guide filed an injunction with the Seoul Central District Court against Epic Games Korea for alleged copyright infringement on Friday. Details are currently scarce on the PUBG - Fortnite lawsuit, but past statements from Bluehole allude to the alleged copyright violation. " We have also noticed that Epic Games references PUBG in the promotion of Fortnite to their community and in communications with the press, " wrote Chang Han Kim back in September of 2017. " This was never discussed with us and we don't feel that it's righ
It's quite likely that these promotional tactics are one of the issues that Bluehole has against Fortnite as several other battle royale games in the vein of PlayerUnknown's Battleground have been released without any legal ramifications. Considering how ownership over a genre is such a murky idea, and the fact that PUBG , while innovating and popularizing the battle royale sub-genre, is not the first game with such a survival mode, it's likely that the lawsuit will be settled over the small details. Bluehole has also complained about user interface similarities and that their weapons were cop
I am dreading my next game, because it’s PlayerUnknown’s Next Game . And there’s going to be eyes on it. No matter what I do, there’s going to be a lot of critics going, 'Well, it’s no PUBG.' And I’ve accepted that – I am not going to make a game that’s going to get like, three million concurrent users, and tens of millions of players every month. But I’m not aiming to make that. I want to make a game I want to play, and if other people want to play it, that’s fantastic – but ultimately, if they don’t, I’ll still have a game that I can play. So that’s my outlook: I’m probably going to get sh*t on, but that’s o