Just logging in to PlayerUnknown's Battlegrounds every day isn't a simple thing to do for a lot of people. And according to the early discussion, it takes anywhere between 2-8 hours of playing just to earn all of that day's experience. It's rather audacious ask of PUBG C
It's nice to see PUBG Mobile 's developers feed some new modes into the game as well as make adjustments and improvements. With a few smart gameplay tweaks compared to the main game, PUBG Mobile quickly became one of the more popular battle royale mobile games at launch. Maybe the main game can even learn a thing or two from its mobile counterp
The latest developer letter on Steam is focused on the game's optimizations as well as its new map Sanhok (formerly known under its code name "Savage"), which will include new vehicles and even an exclusive weapon. Free updates are all well and good, but the studio's communications lead PUBG_Riggles took to Reddit to speak about PUBG 's loot boxes . People don't want them, PUBG has them, and they’ve been a persistent focus for the game’s development while optimization issues, cheaters, and other nasty bits of business have seemingly warranted more attention than they’ve received. This has not gone unnoticed by the game’s massive community, which boasts over 600,000 subscribers to the official subred
"Pretty sure some of the later missions give more XP. Gonna go right here check and update this comment once I’m sure (will probably take a while because it's 4am in Korea). If you couldn’t actually get to level 20 then that’d be dumb and we’d change
UPDATE: It looks like there's already enough XP in the free missions to get to level 20, but our lead gameplay designer says he wants to make some changes next week to give players a little more wiggle room (to make it slightly easier to get to level 20). Updates will come next week. In the meantime, just do those missio
With Fortnite eschewing loot boxes entirely in its Battle Royale mode (although individual seasons offer their own unique cosmetics, similar to Overwatch ), it’s already ahead of the curve. Perhaps by the time Sanhok arrives, the wait for for a more stable game will seem like it was worth it. However, with a never-ending stream of cosmetics and constant reminders for microtransactions blemishing player inventory, all while many of them experience blatant performance issues, PUBG Corp. should keep running — that blue wall might be closer than it lo
All told, that's 7600 XP in total across 30 days, exactly enough for 19 level-ups -- from 1 to 20, each costing 400 XP. The funny thing is, it looks like PlayerUnknown's Battlegrounds isn't running the Sanhok Event Pass for 30 days. It's running it for 29. The countdown launched citing 24 hours and 28 days remaining, which suggests that it may entirely impossible to reach level
However, the facts remain: Fortnite is here, free-to-play, and, unlike its Battle Royale inspiration, doesn’t include any " gambling " for skins. PUBG , on the other hand, features randomized crates earned through regular play, with premium crates unlockable by keys. Those keys need to be purchased with real money, which leaves players unwilling to buy them, which leaves the option of either keeping unopened crates inert in their inventory or selling them on the Steam marketplace. These mechanics foster an elaborate economy, generating a system which fuels continued income to the game. On the other hand, it also creates undue frustration for many of its players, all of whom have already spent money to purchase the game in the first place and feel put off by microtransacti
"Why should one of my artists spend two weeks on a generic sculpt if they could instead spend that two weeks adding real value for players elsewhere? How many times should a telephone booth be modeled? How many times do we gotta sculpt a cash regist
PUBG_Riggles gets to the heart of the matter, even admitting that the constant faucet of new crates and cosmetics releasing while game-breaking bugs remain unattended to is a terrible look. It sounds like PUBG Corp. is indeed building out its development team to tend to these pressing matters, but he also insists that the crates aren’t going anywhere, as they remain central to the continued monetization of the game. While this might not be what many players want to hear, the honesty coming from PUBG Corp. is, at least, somewhat refresh
One of the new features hitting the mobile version of PlayerUnknown's Battlegrounds is Arcade, which is a 28-player mode that can be played solo or with friends. Each match randomly selects one of six possible variations, adding a bit of a twist on the gameplay. For example, one variation limits the weapon selection to a specific type, while another grants players access to all weapons and items. The six variations are Shotguns, Sniper Rifles, All Weapons, Melee, Pistols, and Item Hea
There are a few key factors that have contributed to the loss of all those players. A big one is that PUBG 's key competitor, Fortnite , is a free-to-play game. Therefore, if more casual gamers are trying to get into the Battle Royale scene with friends, it's a much easier to start playing Fortnite than it is to play **PUBG ** , and it helps that Fortnite is practically on every major platform out there. Players have also lost trust in Bluehole over loot box concerns, as they sell keys to unlock the loot boxes for real money (which can then be sold on the Steam market afterwards). Add to the fact that quality improvements have been slow in development, whereas Fortnite gets special events and sizable overhauls practically every w