Lastly there's that secret sauce to differentiate another Battlefield battle royale from its competitors , which is something very hard to narrow down or articulate. Warzone has the Gulag to serve as a player's second chance in each match, Fortnite has its iconic building systems as a core gameplay mechanic, and Apex Legends has the hero abilities that players can utilize. Firestorm never really had anything special like that, in many ways it just emulated the base battle royale structure. Battlefield 2042 story guide|https://battlefield2042hq.com/ 's next battle royale needs a unique mechanic(s) like this to prove its difference in an enticing
Battlefield needs to reinvent its image , and that could be as simple as looking to the past to inspire the future. The Bad Company games in particular would be a good start, as these games never truly took themselves seriously. Even though Bad Company 2 eschewed a lot of the silliness from the first game, multiplayer in Battlefield: Bad Company 2 was the right balance of simulation vs. fun factor. Battlefield could definitely use a dose of that nowadays, especially after Battlefield
That’s where Twitter user and frequent source of gaming leaks Tom Henderson comes in. This morning, Henderson offered tidbits of what DICE has in store for Battlefield 6 and the scale of its gameplay. Starting off, he claimed that while the core multiplayer is being designed around the classic 32-vs-32 player setup, the game will be able to support a lot more than that, with maps that "have been designed with 128+ players in mi
This shouldn't discourage DICE from pursuing a battle royale in the future, and with another Battlefield game confirmed for 2021, it'd be worth another shot. That being said, assuming there is another Battlefield battle royale in the pipeline, there's going to be some stiff competition for future battle royales. Mainstays like Fortnite and Apex Legends have still stuck around to this day, evolving and changing with consistent support and dedicated fanbases. Even Call of Duty has proved with Warzone that established franchises can succeed in the genre as well, so long as the innovations is th
Staying in the past would likely be a death sentence for Battlefi e ld 6 . Ultimately, that leaves two possibilities: the present and the future. But a future setting may be just as unappealing as another game set in the past. Call of Duty, still seemingly the arbiter for what's "in" in the games industry just did that with Black Ops 4 . With Treyarch reportedly taking the lead for the next Call of Duty game, there's a good chance that Black Ops 5 may be the next entry in the franchise , which may mean yet another Call of Duty set in the fut
Battlefield 6 is confirmed for the PS5 and Xbox Series X , making the game an inevitability. While fans have long awaited a return to Bad Company, at this point Bad Company 3 is beginning to feel more like a pipe dream than a possibility. But, that doesn't mean that EA has to avoid the modern setting entirely. Battlefield 3 is still considered one of the best entries in the franchise to this day, and there are plenty of fans that would welcome a remaster of the g
The Battlefield franchise has evolved quite a bit since the last entry in a modern setting. Loot boxes, season passes, and changes to DLC structure have all brought major shifts in the video game industry– shifts that Battlefield 6 will inevitably have to navigate. While there are plenty of things fans want EA to include in Battlefield 6 , there also needs to be a feeling of refinement for the aspects of the franchise that haven't been working. Modern settings have been explored in-depth in the past by Battlefield , which should give EA a better sense of what its fans want in terms of cont
One of the defining aspects of Battlefield since the beginning has always been destruction. The mechanics have iterated and changed over the years, but in more recent titles in the franchise, destruction seems to have unintentionally become less important. Games like Bad Company and Battlefield 3 used to employ destruction in a functionally relevant manner, making the mechanic an integral part of the environment design. Playing Rush in Bad Company 2 generally meant blowing holes into M-COM stations to breach and set a charge, or even take the whole building down if that's more via
Even if Battlefield 5 as a whole lost steam pretty quickly, Firestorm became twice as irrelevant regardless. While Firestorm did receive some initial praise critically, future updates didn't make any significant changes to the battle royale's balance or content. Generally the opinion of Battlefield fans was that they honestly just didn't want a battle royale from Battlefield 5 , and none of the loot or the mechanics helped sway that opinion. The worst was when Battlefield 5 updated the time-t0-kill across all multiplayer modes , which apparently was never properly implemented in Firestorm. With the increased health and rebalanced weapon stats for multiplayer, the changes spilled into Firestorm presumably without testing. Players nearly became impossible to kill with Firestorm's different health stats compared to regular multipla