"In January 2016, however, the sales of [current] generation consoles declined by 8 percent, despite relatively flat unit sales, as average prices dipped by 6 percent as a result of price cuts that took place between January 2015 and January 20
Would the addition of a new perspective actually change how you play Grand Theft Auto V or is it just a gimmick? According to IGN who previewed the new mode, it's a change that not only offers a new way to play, but a new way to see and interactive with every part of the world. Take a simple walk down the sidewalk, and you may now notice the subtle reactions the NPC make as you walk by. Supposedly, little details like characters glancing at you have always been in the game, but it becomes far more noticeable in first-person m
While the odds of a next-gen console release remain relatively slim it's important to note that the move does make sense from a business perspective. Given the time taken to produce an expected PC port, Rockstar could certainly afford to put together a PS4/Xbox One upgrade at the same time. Indeed, the recent success of Crystal Dynamic's Tomb Raider: Definitive Edition demonstrates the viability of such a move — a minimum of fuss for a maximum of pro
Unsurprisingly, development of the new mode was made possible because of the new consoles (and PC) and the power they offer. With development time representing a huge factor, implementing the new mode was much more complex that just taking the pre-existing camera and moving it to the characters' eye-level. And with Rockstar being, well, Rockstar, you either do it right or not at
The one segment that The NPD Group noted growth in were the sales of peripherals including NFC figurines, such as Nintendo's amiibo line and those for other titles like Skylanders and Disney Infinity . Growth for that market saw a 15% increase to $235.5 million in 2016, up from $206 million in 2
Well, I think I've covered most of the key information, so what do you all think? Personally, I'm intrigued by the narrative implications of having three playable protagonists but as someone who was less than impressed with GTA IV , I will remain skeptical.
Are these listings legit? Would retailers really risk notoriety over an unannounced title or is it a scheme to get some attention on their site? Is a next-gen GTA 5 necessary? Let us know in the comments below, and be sure to check in with all of the latest GTA news , right here on Game R
Until GTA V releases, our best look at the new first-person mode will come from the new trailer showing it off. Needless to say (but here goes) it's very impressive. Has this new feature made the game a guaranteed purchase for some of you? How about heists in first-per
The one new release to chart for the month was LEGO Marvel's Avengers - in one note however, The NPD Group explained that if the chart were organized purely by the highest-selling SKU (rather than combined platform sales), last month's _Mario & Luigi: Paper Jam _ for 3DS would have charted at
Next up, the actors were asked about the nature of their relationship with the group of workers. It seems that Fonteno thinks highly of his fellow colleagues, as he warmly said that Luke is like "a brother from another mother" and Ogg is the "father he never had," although initially it was weird at first, for him, because they both had "different colored sk
It baffles me as to why Rockstar would even consider a first-person mode for GTA V. Perhaps it was the success of open-world shooters like Far Cry 3 that inspired them to do this, which is understandable. However, Far Cry 3 is a shooter. It’s built as a shooter and the shooting is a huge part of the game’s appeal. Sure, there’s exploration, but the action is Far Cry’s appeal by far. Grand Theft Auto V, for all its gritty action and violence, is not a shooter. Its action comes from something less primal and more intelligent. If anything, this first-person shooter setup does more to pander to the FPS crowd than to thoughtfully expand on what Grand Theft Auto has always been about.
While the appearance of PS4 and Xbox One branded copies ought to be taken with a hefty pinch of salt, the Czech company certainly isn't the first to list the title as being PC compatible. European news outlet Gamereactor recently received word that a Scandinavian store - Elgiganten had begun accepting pre-orders for the port — a rumor later confirmed by one of Elgiganten's own branch managers. Amazon France was also found to be listing a PC copy of the game, though it was later removed, while Amazon Germany has continued to display the product — detailing it as both Vista and Windows 7 compati
But saying that this dimension is "a game-changer" is overzealous. The first-person perspective in Grand Theft Auto V constantly evokes an aura of novelty. It doesn’t fit in. Grand Theft Auto V, and the Grand Theft Auto series in general, was never built for first-person. Many of the actions benefit from a more peripheral viewpoint, as you can attackers easier and see a nearby getaway vehicle without fiddling around with the camera too much. Firefights are not the focus of GTA 5 DLC, nor are the driving segments. Grand Theft Auto’s appeal has always been the open-world. Moving around a city, launching off a ramp, shooting enemies, and making a clean getaway are not that valuable on their own, but the cohesion between these elements is what make GTA into what it is. The first-person perspective disjoints that synergy; it frames the firefights and vehicles as the most core elements, when they’ve only been pieces of a bigger puzzle.