The Batman: Arkham video game series did for gaming what Christopher Nolan's The Dark Knight trilogy __ did for film: it fully realized the medium as a dynamic, complex, and accolade-worthy platform for superheroes, while still maintaining the respective franchise's impressive scope. It's a wonder, then, that more video game producers have yet to capitalize on this same success, or try their hand at comic book inspired games - especially considering the current cape-and-cowl trend dominating cine
Tweets about Hatred are much more skewed, and conversation about GTA V, much discussed in the video game press, seems to paint a two-sided issues. Defense of Target's decision as not censorship and a positive step toward equality were just as rampant, if not more so, than concerns over the kind of precedent their move set. Consider this, if it's not censorship for Target to pull the game, what if all retailers pulled the game? It's well within their rights, but it would achieve the exact same effect as a blatant censorship did. Thus, a de facto censorship - a universal lack of availability that's not necessarily enforced by law.
"we go towards authenticity […] In the game there's these rival gangs. There's Black gangs, Latino gangs ... we recruited a guy who gets gang members, actual real gang members, like El Salvadoran gang dudes with amazing tattoos, one of which had literally gotten out of prison the day befo
Unsurprisingly, development of the new mode was made possible because of the new consoles (and PC) and the power they offer. With development time representing a huge factor, implementing the new mode was much more complex that just taking the pre-existing camera and moving it to the characters' eye-level. And with Rockstar being, well, Rockstar, you either do it right or not at
While the odds of a next-gen console release remain relatively slim it's important to note that the move does make sense from a business perspective. Given the time taken to produce an expected PC port, Rockstar could certainly afford to put together a PS4/Xbox One upgrade at the same time. Indeed, the recent success of Crystal Dynamic's Tomb Raider: Definitive Edition demonstrates the viability of such a move — a minimum of fuss for a maximum of pro
According to IGN , Rockstar Games parent company Take-Two Interactive revealed that GTA V made $800 million dollars in its first day of trading, to which they are quite understandably "thrilled" with. The company revealed that the game became "the highest first day retail sales of any title in the history of the company and the Grand Theft Auto series." For a company that has the entire back catalog of gta 5 heists , as well as games like Red Dead Redemption , that is no small feat. But that statement might still be selling this success sh
When both of these incidents took place, there was controversy. Debate ensued with two sides each offering up different points and demanding equal validity. But Sony has been met with almost universal admonishment after pulling The Interview. A quick search of The Interview mentions on Twitter reveals a starkly one-sided picture. A tweet by Judd Apatow (long-time associate of Rogen's) calling the move by Sony "disgraceful" was retweeted more than 5 thousand times in 11 hours.
Grand Theft Auto V was always destined to make a ton of cash being one of, if not the biggest franchise in all of gaming. It was certainly going to need to after becoming the most expensive video game ever produced. Bloomberg had predicted that the franchise would make a billion within its first month, which seems to be a somewhat misjudged prediction now. Mostly because, after becoming one of the highest rated games of all-time , it should reach the billion mark point in just its first two d
While some forum users have objected to SuperGamer's listing on the grounds that it displays the unofficially defunct 'Games For Windows Live' tag, it's important to remember that many retailers employ mock-ups when advertising similar pre-ord
Making sure the three protagonists continue to feel unique was another point of concern for Rockstar. In third-person, where you're looking down at them, you can clearly see who you're playing as and what's going on around them but that's not as easy to replicate in first-person. So the studio adjusted the animations to fit the new mode: Franklin, Michael and Trevor all have their own idle animations (and probably different hand models), and if a character is speaking to you when you look over at them, you'll see they're looking back at you, making eye-cont
Grand Theft Auto V will continue to sell like hot cakes and it will be very interesting to see just how large the gross number becomes over the course of the next week, hopefully with a solid number on units sold surfacing. While it is utterly futile to compare a game and a movie, it would be fascinating to see just how it compared to some of the biggest ever movie releases, especially as the series won't be transitioning to the big screen its